Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Why are there A and B missions?
For example 11a and 11b.
What are the differences?
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Cat 2 Mei 2021 @ 12:32am 
Play them and see for yourself. Some missions are different than the other variant, some are similar missions but with different map layout or starting units.
11a is like getting your guys to the building

11b is completing the job inside the building
Nyerguds 2 Mei 2021 @ 12:24pm 
If you mean the different map choices, then the answer is "replayability".

They were never meant for completionists; they were meant so that you'd always have a chance of discovering something new when you'd decide to replay the game.

Note, the fact the Tiberian Dawn Remaster contains a GDI 13B is kind of a bug/oversight. The file for that mission was always in the game, but was never used, and it is 100% identical to the A mission. So I'm not sure why they enabled it in the Remaster.

Thankfully, that mission can be cheesed by rushing your starting units straight to the target building, so once you played it normally once, and know where that is, you won't lose much time in getting the B mission checked off in your list :steammocking:

The same can't be said for the identical GDI 5 A (East) and GDI 5 A (West); since they are in different branches, it was actually intended that both branches had a chance of giving you that same mission. This one is not easily cheesable, but at least there's a $2000 crate on the map.

If you mean like Red Alert's Allied mission 10B following immediately after capturing the control center in mission 10, that's just a 2-part mission with the second part being an indoor mission in an underground complex.
Terakhir diedit oleh Nyerguds; 5 Mei 2021 @ 5:36am
I love this feature. some version are way harder or easier
Nero 4 Mei 2021 @ 1:43am 
This feature would have been so cool like in Tiberian Sun which also has it, it has direct consequences in gameplay. The bridge would be broken or no reinforcements or the story would change a tiny bit.

But sadly it was very underdeveloped but then again its a lot of work for little gain in return.
Cat 4 Mei 2021 @ 2:32am 
Diposting pertama kali oleh Snicked:
This feature would have been so cool like in Tiberian Sun which also has it, it has direct consequences in gameplay. The bridge would be broken or no reinforcements or the story would change a tiny bit.

But sadly it was very underdeveloped but then again its a lot of work for little gain in return.
I kinda like the tiberian sun side mission feature. It was fun playing all missions, with and without completing the side mission. Like, Rescue tratos mission without doing the destroy radar array was a lot harder, it made me try harder to the point I discovered there's a script in that mission that triggers a pair of tiberian fiends assist you in assaulting the Nod camp.
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Tanggal Diposting: 2 Mei 2021 @ 12:24am
Postingan: 6