Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Satekoi Jan 26, 2021 @ 5:13am
Game useless buildings and units.
Gap Generator never works, when enemy is AI + (Mobile Gap Generator is bad too vs AI).

Pillbox (400 $) vs Camo Pillbox (600 $). Why you even need normal Pillbox? Camo has 200 more Hp and have this ability: Detects disguises, so spy's is not working. Both just need Barrack.

Radar Jammer. Why you ever need this unit? Oh, you jamming anti-air attacks. Nevermind.

Anti-personnel Minelayer. Why there is no other weapons? No machine gun? Fully unarmed, when all mines is deployed.

Communications Center vs Advanced Communications Center. Do you need both? When you build Advanced, do you really need normal Communications Center?

Light Scout(Humvee) vs Armoured Personnel Carrier. Why you need Light Scouts? APC is so much better.
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Showing 1-15 of 31 comments
Cat Jan 26, 2021 @ 5:52am 
Gap generator is useful in MP.

Comms center gives you radar. You can't even build Adv Comms without it :steamfacepalm:

APC is much better than light scout? Good luck playing GDI vs NOD against a buggy rusher.
Satekoi Jan 26, 2021 @ 6:00am 
Originally posted by Cat:
Gap generator is useful in MP.

Comms center gives you radar. You can't even build Adv Comms without it :steamfacepalm:

APC is much better than light scout? Good luck playing GDI vs NOD against a buggy rusher.

Did you even read? "Do you need both?".

But after you build Adv Comms. Do you need both? normal Comms and Adv Comms?
Buggy rusher is weaker, if opponent play Light Tank rush.
Last edited by Satekoi; Jan 26, 2021 @ 6:02am
Cat Jan 26, 2021 @ 6:13am 
Originally posted by Satekoi:
Buggy rusher is weaker, if opponent play Light Tank rush.
Doesn't change the fact that humvees are not useless against them.
Also, whoever rushes light tanks in TD (assuming you're not talking about RA since you mention buggies). They're just worse than bikes and buggies especially early in the game.
Satekoi Jan 26, 2021 @ 6:45am 
Light Tank are both games. There not good Light Tank counters. In the early game. Rocket Soldiers is first, but they can squashed. Light Tank cost (600 $; training 0:40), and Recon Bike cost (500 $; training 0:23). And Recon Bike's cost is too high. Buggies cost (300 $; training 0:20).

Buggies and Recons can counter by Rocket Soldiers, and Scouts. But there is no Light Tank counters. Just say what you use counter Light Tanks in the early game?
Example: If you have 2 Buggies, and 2 Bikes. Opponent have 2 Light Tank same time.
And how you counter Light Tanks, when you play GDI?

And you didn't answered this: After you build Adv Comms. Do you need both? normal Comms and Adv Comms?

I never said Gap Generator useless in the MP.
Last edited by Satekoi; Jan 26, 2021 @ 6:58am
Jimmi Stixx Jan 26, 2021 @ 7:07am 
Does Nod need The Temple of Nod? Oh yeah they do if they want to have a nuke. GDI like to use an Ion cannon and the regular Comms does not shoot space lasers. So that's why you have both. Space lasers and radar.
Satekoi Jan 26, 2021 @ 7:20am 
Originally posted by Aaron Rodgers:
Does Nod need The Temple of Nod? Oh yeah they do if they want to have a nuke. GDI like to use an Ion cannon and the regular Comms does not shoot space lasers. So that's why you have both. Space lasers and radar.

I look old manual. Advanced Guard Tower is too behind Normal Comms.
Question. Do you lose radar if you sell Normal Comms?

When i build Powerplant, i upgrade that very fast to advanced version, and sell basic one.
Will that happen to Comms? Do you lose Advanced Guard Tower? Or is still possible build.
Mati_Lublin Jan 26, 2021 @ 7:29am 
Minelayers are excellent against (AI) naval assaults: just mine the beach and their transports won't deploy.
Satekoi Jan 26, 2021 @ 7:49am 
Originally posted by Mati_Lublin:
Minelayers are excellent against (AI) naval assaults: just mine the beach and their transports won't deploy.

How is MP? Very useless in there.
But i agree that is good vs AI naval assaults.
Cat Jan 26, 2021 @ 7:51am 
Originally posted by Satekoi:
Light Tank are both games. There not good Light Tank counters. In the early game. Rocket Soldiers is first, but they can squashed. Light Tank cost (600 $; training 0:40), and Recon Bike cost (500 $; training 0:23). And Recon Bike's cost is too high. Buggies cost (300 $; training 0:20).

Buggies and Recons can counter by Rocket Soldiers, and Scouts. But there is no Light Tank counters. Just say what you use counter Light Tanks in the early game?
Example: If you have 2 Buggies, and 2 Bikes. Opponent have 2 Light Tank same time.
And how you counter Light Tanks, when you play GDI?
2 buggies can counter 4 rocket soldiers. Scouts soft counter buggies is true (so you admit they are not useless) but not cost-effective to buggies (they cost $100 more but the advantage they have over buggy is not worth it).

There is no light tank counters is false, recon bikes counter them good. They lose 1v1, but bikes have better DPS, speed, build time, can attack air and by far more cost-effective than light tanks overall. If I have 2 buggies + 2 bikes and my opponents have 2 light tanks, I just ignore light tanks while building more bikes and attack their base. Yes, the light tank is more durable and can squish infantry, but that doesn't help. 6 recon bikes can do a lot more useful things than 5 light tanks ($3000). Even popping out a turret near a light tank will damage it good, bikes can escape.

Light tanks have worse armor, firepower, firing rate than the GDI medium tank and have equal speed. This is why you only see Nod player using bikes and buggies most of the time. Light tanks do have its uses, but that situation rarely happens.
Satekoi Jan 26, 2021 @ 8:57am 
Did you know Recon bike's can be squished by tanks and harvesters? And do you know how much is difference with Light and Medium tanks? By Hp its only 100. And Medium build time is 0:53. So when you have 3 Medium, i have 4 Light. Damage difference is 30 vs 25. In micro Light tanks can beat Medium tanks.

Recon Bikes is weak vs infantry. And your argument "...building more bikes and attack their base.", and your enemy counter them with infantry. There is no escape from machine guns they always hit the mark.
Last edited by Satekoi; Jan 26, 2021 @ 9:07am
Satekoi Jan 26, 2021 @ 9:19am 
If you play Hard difficulty level, then Light tank can destroy Medium tank 1v1.:steamhappy:

In the red alert. Why both Pillbox exist? Camo is better, than normal.
When you need Pillbox, which one you build? Cheaper weaker without ability.
Or stronger version, with ability.
Satekoi Jan 26, 2021 @ 9:33am 
Red alert Spy is good, if you get inside Airfield. It grants single-use Parabombs. And there is
single-use Sonar Pulse, if Spy get inside Sub pen. And Radar dome is good one.

Other way there is no other uses for Spy.
Nyerguds Jan 26, 2021 @ 9:44am 
Originally posted by Satekoi:
Question. Do you lose radar if you sell Normal Comms?
You know it would take you like 5 minutes to start a skirmish or a mission like "Blackout" or "Infiltrated" with an easy start of game setup and figure it out yourself...

Anyway, the answer is, no, the Advanced Comm Center will also provide you with a minimap. But, strangely enough, and I do believe this is a bug, the ACC can't detect stealth units around itself, unlike the normal Comm Center.

But if you capture a Nod airstrip afterwards, you will need to build the normal Comm Center again if you want access to their Flame Tank and Stealth Tank units, since they require the Comm Center.
Last edited by Nyerguds; Jan 26, 2021 @ 9:46am
Satekoi Jan 26, 2021 @ 11:32am 
Originally posted by Nyerguds:
Originally posted by Satekoi:
Question. Do you lose radar if you sell Normal Comms?
You know it would take you like 5 minutes to start a skirmish or a mission like "Blackout" or "Infiltrated" with an easy start of game setup and figure it out yourself...

Anyway, the answer is, no, the Advanced Comm Center will also provide you with a minimap. But, strangely enough, and I do believe this is a bug, the ACC can't detect stealth units around itself, unlike the normal Comm Center.

But if you capture a Nod airstrip afterwards, you will need to build the normal Comm Center again if you want access to their Flame Tank and Stealth Tank units, since they require the Comm Center.

Thanks. I already move to other games, and i don't have time test all.
You are correct, with Flame Tank and Stealth Tank, also its open Obelisk, and Temple.

But GDI side its only open Advanced versions of Guard Tower and Comm Center. And not any units, just buildings. And Advanced Comm Center + Barrack; Commando. Advanced Comm Center + Weapons Factory; Rocket Laucher, and MCV.

Very strange. You get SSM laucher's, when you have Airstrip + Obelisk. Why you need Obelisk to open unit?
Cat Jan 26, 2021 @ 6:32pm 
Originally posted by Satekoi:
Did you know Recon bike's can be squished by tanks and harvesters? And do you know how much is difference with Light and Medium tanks? By Hp its only 100. And Medium build time is 0:53. So when you have 3 Medium, i have 4 Light. Damage difference is 30 vs 25. In micro Light tanks can beat Medium tanks.
Nobody lets enemy tanks get close to their bikes, I think I had only 1 of my bike get squished in like 1500 games. And light tanks don't beat medium tanks, their stats are just so bad. That HP difference, firepower, firing rate means 5 med tanks can beat 6 light tanks. I've done that. Also 1 medium tank can beat 2 light tanks if they come in one by one. It's been like that for 25 years.

Originally posted by Satekoi:

Recon Bikes is weak vs infantry. And your argument "...building more bikes and attack their base.", and your enemy counter them with infantry. There is no escape from machine guns they always hit the mark.
That's what buggies are for. I played a game where the enemy only builds infantry, I don't need to kill them, just use the bikes and destroy important buildings and harvesters, the bike DPS is insane so you could pull it off even if the enemy infantry destroys all the bikes afterwards. But usually, I group them with buggies. Sadly, this is what people have been doing in almost every games.


Originally posted by Satekoi:
Why you need Obelisk to open unit?
Because the devs made that as a pre-requisite. What's wrong with that?
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Date Posted: Jan 26, 2021 @ 5:13am
Posts: 31