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If you're against the AI in SP missions, they'll often shoot at you if you enter their weapons range, making light vehicles like Humvees and Buggies good for sniffing out that one Stealth Tank that's sitting in the corner of a map.
If the problem is Stealth Tanks slipping into your base, spreading out minigunners and defensive buildings so there are no gaps will spot any trying to slip in.
Bizarrely, though, the advanced comm centers doesn't detect them
But the minimap used to be able to detect stealth in the original (and submerged units in RA) when scanning with the cursor... was this fixed in the remasters? I had a lot of fun surprising those people hiding their last stealth unit.
Wow, that's cool to know. I wonder why would they remove a feature as important as this one. 🤔
Does their adjacent stealth detection extend only to Stealth Tanks?
I sent a Stealth Tank next to a hostile Comms Centre and it was not "revealed" in the traditional sense, where it loses it's cloak.
What did happen is hostile units in weapons range fired on the Stealth Tank so long as it is adjacent to the Comms Centre, and also moving. Oddly enough, AI units stop firing once you stop moving whilst next to the Comms Centre.
I've played C&C all the way back in '98, and there's always something new to stumble on. I may have to fire up the classic versions and see how this behaviour is on there at some point.
Picture link below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2496434144
That's how it works, yes, but it's not just for the AI; when an enemy Stealth Tank passes next to your defences or Comm Centre, nearby units owned by you will also shoot at it. Detecting is not the same as uncloaking.
Not much to be done about it now of course, but still, weird.
They do however, uncloak when they run over an infantry.
Guess we can scratch this up to my memories from 20 years ago being unreliable, lol.
Nothing to see here.
Typical quote of a stealth tank driver :D