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If you have some mods that merely change some assets, like graphics, audio, or unit names, then yes, those will happily work together, as long as they don't change the same assets; then you'll already see that whatever is loaded first takes priority. But if you have two mods that both change anything in the game behaviour, then those mods will both contain a game core dll, and, just like with any other mod assets, only the first loaded one of those will be used by the game.
So, if you want the changes of both, you need to find out what each one changes, and combine them into a new one. There is no automated system that can do that, especially not with compiled dll files. So if you really want to combine those mods, you'll have to carefully figure out what changes each one made in the source code, apply both sets of changes, and compile a new dll out of it.
As a rule, mods that have a dll file should have a higher load priority set in their mod definition .json file ("load_order": 1), to ensure they load the dll and all their related assets correctly, whereas assets-only mods should have a lower priority ("load_order": 2), but I'm honestly not sure how widely known and obeyed this rule is in the modding community.
Note, due to the license under which the source code is released, mods that include a game core dll technically must release the modified source code along with the mod. I'm not sure how many actually do this, though