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回報翻譯問題
Probably why nobody did double-barrel during World War 2, which was the perfect war for such experimental designs. But apart from that, since I played RA1 when I was young I always loved the Heavy and Mammoth tank designs. So I suppose it looks cool!
Or it could exactly be for some of the reasons I mentioned, and other reasons, that we never had it in the first place.
yea i was saying that we never had them but some people are writing that red alert is like ww2, red alert is a game base on different histroy "what if this happened"
They did trial the idea on a few prototypes, the idea being to mount one high velocity gun firing smaller AP rounds, and another lower velocity gun firing wider HE rounds (similar to the design philosophy behind the multi-turret designs), but the none of them worked very well in practice, and then sabot rounds got invented rendering the concept redundant as you then could fire big HE and small AP rounds from the same gun.
Like Delta mentioned, ships are just bigger and slower. But to expand on that, ship turrets can be much larger compared to a tank, so more room to house more than one turret and have it be as effective as a single turret at the same time. And you generally just have to aim in the correct direction to hit your target, wherewith tanks you need to be able to rotate, move, and aim faster and more precise. And since ship turrets/ barrels need to be much bigger to have the desired impact, it naturally should take slower to reload, at least compared to a tank. So having multiple turrets reloading at more or less, or at, the same time, would then be an advantage since you have the room in the turret itself to be able to do that anyway.
A battleship was kind of just a slow-moving big cannon on-water vessel. You aim into the direction you want to fire, and keep firing. To put this extremely simple, I know it's more complicated than that. This is one of the reasons why something like the aircraft carrier overtook the battleship. Battleships just became "primitive" very fast. With aircraft carriers, you can strike further, and very importantly, strike much more precisely. Everything in warfare today reflects this. This is why World War 2 era warfare looks so "cool". Big cannons and a lot of shooting. Today it's all about precision strikes. Drones, airstrikes, etc. There was this race between the USA and USSR after the war to keep building a bigger Atomic, or later the Nuclear bomb until the Tsar Bomba the Russians build. But all of that became obsolete very quickly by more advanced computer systems able to hit smaller targets more precisely. The whole idea of Carpet bombing, Atomic bomb, or whoever can have the biggest gun, became redundant.
I know, I went a little off-topic there. Sorry.
And yea, as was said in Grey Goo, War is Evolving...
I think ZSU-57-2 might have been more likely the inspiration, because who from WW would drill through Soviet archives to find some blueprints or concepts relating to specifically Soviet heavy tanks with twin barreled modification in a game about a fight between hereditary cartels on some faraway desert planet?
Though, if anybody interested in Red Alert timeline would like to write some deep lore about origin of the Soviet heavy, mammoth and apocalypse tanks, the ST-II could be considered the forerunner program for those.
And so, my IS-2-II is wearing that black paint on guns and tracks and red one elsewhere.
In fact, in Dune 2000 they changed the tank drastically, removing the twin barrel design and turning it more into an artillery piece.