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so with a few words the players buildings and units have 20% less damage output and take 20% extra damage
some units are like a pain in the ass with hard difficulty, like naval units and afthermath units, they feel way much mora than 20%. A charge of gunboat can take half of the health for a sub, and a tesla coil or tesla tank can kill a tank with one shock. Chronotanks in the enemy IA hands are inmortals, they can easily with 2 or 3 kill like 5 mammoth tanks and more, its insane sometimes the felling bkz when you have it they are usseless and expensive because you cant even kill a light tank. The other unit really OP is the bazooka, they can kill a rifleman or a tank againts all odds (the air part its ok, but agains submarines 3 shots and you are dead which doesn't make sense because a tank takes like 10 shots). Not to mention the allied helicopter, with 4 of them the IA can kill all your base if you dont have 6 sam sites in place thogether, and when you have it ind hard, you really make you pants if you see a sam site. all this especific units should be nerf because you dont have a real counter in the other side. For bazooka the counter its 10 well used MIG! for destroyer its 8 MIG again!, if they have two destroyers and a cruisser, its like endgame if you dont use the game ia bugs and have like a lot of subs and migs. it cant be that migs and massive tank overrun its the only way.