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You need to get into actual modding; that means, download the source code, make your changes in it, compile it to a dll file, and make a mod out of it that the game can load.
There should be some modding guides around already. See these sources:
https://ppmforums.com/forum-1073/cc-remastered-collection-editing-forums/
https://answers.ea.com/t5/Game-Information/What-Filetype-do-MOD-s-use/m-p/9210315
By simply adding in text like the below, you can alter existing units. E.g. for a laugh I set the harvester speed to 100, was super funny watching a harvester go from one end of the map to the other in about 3 seconds.
I have yet to find a comprehensive list of command options that can be set, but here are some options I pulled from other maps people have published for Red Alert)
[SILO]
Strength=600
Cost=500
Power=0
Storage=10000
BaseNormal=no
[APWR]
Power=1000
[HARV]
Strength=1200
Sight=9
Speed=8
[155mm]
Damage=150
ROF=65
Range=13
Projectile=Ballistic
Speed=12
Warhead=HE
Report=TANK5
Anim=GUNFIRE
I did change rocket soldiers projectile to have a nuclear warhead and an increased range, which had very funny results, lol, safe to say you either win easily or get destroyed by the AI... in about 2 minutes max.
A "serious" change I made was to have flame troops available after building a flame turret - what was interesting was that the computer trained them too.
I think there is also a RA mod that adds this (I don't remember the name) and I plan to add this functionality to my mod in the future.
(click the green code button to download )
https://github.com/electronicarts/CnC_Remastered_Collection
Here is a couple of guides to get you started with the source code. (visual studio 2022 works as well)
https://steamcommunity.com/sharedfiles/filedetails/?id=2120714714
https://steamcommunity.com/sharedfiles/filedetails/?id=2132108399
Once you have all of these things in the first guide installed , you can open RedAlert folder and open the project file . Then before you do anything try to build it , If it builds with no errors your good to go.
The first file you will need to modify is Udata.cpp
You can do this in the INI files.
For example you can get the YAK unit replaced by a fighter jet.
You just need to find the INI values
[YAK]
You set Image=U2
What happens now is, that the image of the Spy Plane shows up when you build a YAK plane.
Now you can go on and edit the speed values and weapons
After this you have replaced the YAK (Keep in mind this unit as you know does not exist anymore) by a modern fighter jet. (You can also rename the unit. Just type Name= Whatever
under the unit section in the ini files
[YAK]
Image=U2
Name=Super Figther
Speed=15
For example. Yak now has much higher Speed, Is named as Super Figther and the Picture of the unit is the pic from the Spy Plane