Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Why is the AI cheating
Like building a hand of NOD everytime and again and again.. or refineries.. when there is not even an adjacent building. They always have full silo's and there is no tiberian. Wtf man.
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Showing 1-15 of 36 comments
Newsush Jun 29, 2020 @ 4:45am 
Originally posted by Magnetron:
Like building a hand of NOD everytime and again and again.. or refineries.. when there is not even an adjacent building. They always have full silo's and there is no tiberian. Wtf man.
the ai always did this
DarkMachine Jun 29, 2020 @ 4:59am 
Because the AI in almost any video game especially in strategy game are simply no match for a typical human opponent, if they don't cheat then they would easily get steamrolled by any competent human player. Added you can easily cheese the AI like building walls to totally screw up their pathfinding and attack any of their harvesters to instantly aggro them to you.
Sayuri Jun 29, 2020 @ 5:07am 
Originally posted by Magnetron:
Like building a hand of NOD everytime and again and again.. or refineries.. when there is not even an adjacent building. They always have full silo's and there is no tiberian. Wtf man.
Because back in the day when this game came out we didn't have the technology for fancy things like good RTS AI that can learn, innovate and adapt like humans do, so many developers had to rely on having the AI cheat to provide a challenge.
well then i will use cheats too lol
Typhoon Jun 29, 2020 @ 6:37am 
Originally posted by Magnetron:
well then i will use cheats too lol

Legitimately, you can use ini edits to ruin the AI or buff your units in the campaign. It will take the actual fun out of the game if you do it though.
Snufflegrunt Jun 29, 2020 @ 7:05am 
Did you start gaming last generation or something?
Originally posted by Snufflegrunt:
Did you start gaming last generation or something?

No started today.
Hat8 Jun 29, 2020 @ 7:06am 
Originally posted by Magnetron:
well then i will use cheats too lol

Go ahead. There is nothing stopping you from doing so in singleplayer.
Snufflegrunt Jun 29, 2020 @ 7:08am 
Originally posted by Magnetron:
Originally posted by Snufflegrunt:
Did you start gaming last generation or something?

No started today.
Makes even more sense.
Lonestead Jun 29, 2020 @ 8:07am 
I can't recall any game where the AI does not cheat or has different rules applied and is still a challenge
DarkFenix Jun 29, 2020 @ 8:10am 
The AI cheats because the AI is stupid. The player's 'cheat' is supposed to be the fact that they can think and adapt.
Cliff.uckingBooth Jun 29, 2020 @ 9:08am 
Get good and you will win even without cheating...

If you place even a single soldier on a place where ai keeps building the facilities, it will not be able to raise the buildings there anymore. Then capture last building and build your own base there. I usually build barracks, silos or defence turrets there. Problem solved.
Adambean Jun 29, 2020 @ 1:34pm 
If you don't like the structures being rebuilt place a single low value unit in its place. You'll block it providing there is at least one unit in the way.

For example on GDI mission 15C I usually do the sandbag chain trick to branch out to their turret positions, destroy the turret, then either put a guard tower or concrete wall in its place.
Silberfuchs Jun 29, 2020 @ 1:43pm 
Nowadays RTS AI is so good that devs need to dumb it down to leave any room to win for 99% of a games playerbase.

In 1995 it was the other way around, devs worked hard to get AI to the point it can provide ANY challenge, and cheats where needed for AIs to compete with players.
DarkFenix Jun 29, 2020 @ 2:23pm 
Originally posted by Silberfuchs:
Nowadays RTS AI is so good that devs need to dumb it down to leave any room to win for 99% of a games playerbase.
This is not even slightly true. There hasn't been a single first party AI that has come even close to challenging a player on level terms. They universally have to be given huge advantages, and even then are terribly incompetent.

If what you said was true, higher difficult AIs in games would simply unshackle the AI itself. Instead, all that happens is the AI gets steadily greater statistical advantages.
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Date Posted: Jun 29, 2020 @ 4:04am
Posts: 36