Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Legitimately, you can use ini edits to ruin the AI or buff your units in the campaign. It will take the actual fun out of the game if you do it though.
No started today.
Go ahead. There is nothing stopping you from doing so in singleplayer.
If you place even a single soldier on a place where ai keeps building the facilities, it will not be able to raise the buildings there anymore. Then capture last building and build your own base there. I usually build barracks, silos or defence turrets there. Problem solved.
For example on GDI mission 15C I usually do the sandbag chain trick to branch out to their turret positions, destroy the turret, then either put a guard tower or concrete wall in its place.
In 1995 it was the other way around, devs worked hard to get AI to the point it can provide ANY challenge, and cheats where needed for AIs to compete with players.
If what you said was true, higher difficult AIs in games would simply unshackle the AI itself. Instead, all that happens is the AI gets steadily greater statistical advantages.