Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Ore refinery.
3.Powerplant.
4. Barracks.
5. Radar Dome.
Once all those are built you'll be able to build AA guns. I personally recommend getting a war factory and Naval yard built, too. Destroyers have pretty good anti air range, and on a lot of maps you can position them around your base to intercept aircraft short of your buildings.
It'll be in the defenses tab. I should warn you though that I played through the original Red alert and only got to see an AA gun fire at a Soviet MiG or Yak once.
They at least in the original game were weirdly short ranged in comparison to Soviet SAMS or even the Allied destroyers and rocket soldiers.
I haven't gotten that far into the remastered version yet, so I don't know if that's been fixed.
That said, it bears stressing that they require power to operate. If V2s manage to off your power plants, your AA is gone. So keep rocket troops around anyway.
That said, AA guns are a lot less vulnerable. It's all up to the player I guess.
Anyone relying on pure missile troopers for AA makes Yaks very happy in my experience. Especially if they bunch them up.
Especially since aircraft heavy assaults weren't a very common Soviet player tactic in multiplayer when a Soviet player can relatively easily and at less expense amass large amounts of heavy tanks pretty much as soon as the war factory's built with both less base space and cost requirement.
It lands you on a page with a big "Get started with C&C Remastered" link.
Click that link, and one of the items on the topics list is "gameplay basics". Click that, scroll down a bit, and you'll find the game's tech trees.
In other words... hate to phrase it this way, but... RTFM :p