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As for the airstrikes: in the original, the airstrikes always target your northwesternmost structure or unit, and can easily be baited. That was fixed, but without giving the player anything in return e.g. fixing the SAM Sites and having them stay popped up and not go down after firing once. However, SAM Sites can still be used to bait planes. A group of three or four is enough to become the priority target for airstrikes without actually dying.
No, default difficulty.
Unless I'm missing something, you don't have access to SAM sites on mission 8. You have to sell your CY to fund the GDI base you take over, so no option to build SAMs.
I completed that mission, but then groaned when I start mission 9 and find that I have a commando I have to get over to the 4 rockets soldiers, and continually try and get them to shoot the towers, tanks and humvees without them repeatedly running up nearly point blank and getting shot to bits, as well as having no control over telling them to get their asses down to limit damage and shoot from the max range they can.
Just not fun. I can do it, but I play for the base building and armies, hence my question about whether the remaining missions are like this. If they are, I'll just youtube the cinematics and move on to RA which is the one I played as a kid and bought this for anyway :D
Ps about the original topic, Tiberian Dawn is more about knowing the maps and doing the most out of the little bits that you have rather than just building a base and a huge army to charge into the ennemy.
Theres a lot of little tricks and timings to learn in each maps. There's also a lot of cheese and exploits to make it easy, but that might not be what you are looking for.
I have not played RA remastered yet, but I remember it being much more about big armies and never feeling the need to cheese my way through missions back then.
Like I said, I can do it if I keep at it but I get no sense of satisfaction for doing so. Its fake difficulty - taking the poor unit behaviour and pathfinding and building missions around them that are just an exercise in sheer frustration. It's like the guys who created most of the GDI campaign and the NOD missions 1-7 suddenly quit and someone else took over.
I hope RA is not as bad - my childhood, rose tinted glasses seem to recall the number of these ♥♥♥♥♥♥♥♥ missions being far fewer!
The NOD campaign requires crazy micro, especially when you don't have a base of your own. The Covert Ops are even worse/better.
By the way, the difficulty of The Covert Operations scenarios is varied. Some are very easy, some are brutal. But they are very fun to play.
13C is a ♥♥♥♥♥♥♥ nightmare.
Yes, a strategy game. Those missions are actually based around tactics, which are this games weakest element. You do know the difference right?
Anyhow, I've moved onto RA now. Thanks all for taking the time to reply!