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By making it so the building has to have red health, you have a bit more protection against the engineer steal.
Yeah in Covert Operations even the AI tries the sneaky engineer steal.
And then they scrapped that idea for future C&C games... heh... Engineer Rush will always be a thing in C&C :)
They do that as well in some of the RA1 expansions... i am never prepared for those really >.<
If you are really unlucky, a building like the barracks that has low total HP and is at 30-26% of health, an engineer sent in might actually blow it up instead of putting it into the red area of the health bar.
A good method for a reliable capture is to bring the building to yellow health (50-45%) and send in two engineers. That will usually leave just enough health on the captured building so you can repair it or fix it with a third engineer.
Other notes about capturing:
A captured production building will give you access to enemy tech, however you also need to fullfill the tech requirements if you want to have full access to all the technology (i.e. having an enemy tech center as well)
If you capture an allied Construction Yard, you can produce a shipyard or an allied barracks, since they are unique buildings to their faction. If you want to build allied tanks, you need to also capture an allied Weapons Factory. This is due to how the game is coded. The same goes for the Helipad, as far as I know.
The AI has a habit of selling buildings that hit red health. So do not try to damage buildings into the red area with weapons fire. This also goes for campaign missions. The scripting should stop the AI from selling mission sensitive buildings, but better be safe than sorry.