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The other big advantage, is GDI gets infinite uses of it, while Nod only gets 1 Nuke (well, in Single player anyway).
Alternately, you can use both the Ion Cannon and Air Strike together to basically 1 shot any building.
In comparison, particle cannon from Generals is just vastly more powerful and menacing. Even the lightening storm is more useful than IC.
Your point? C&C encourages you build up big armies to kick the door down.
The Ion Cannon is more specialised so players don't rely on it and spam it constantly. The Ion Cannon is support; not a weapon you're supposed to use to massively wreck the enemy.
You use it, to eliminate a key threat while kicking the door open.
My point is they make it sound like a SUPER weapon when it's less powerful than a damn air strike. It's LAME.
The early C&C titles didn't lean too hard into special weapons and abilities like the later ones did. I would argue that this actually became something of a issue when you get into Generals, C&C3, and especially Red Alert 3 where the special weapons/abilities actually got too powerful and could take out entire advancing armies and even huge chunks of a base without any real effort.
Again, the value of it; is putting Nod in Low power, right before you kick the door open. They'll be panicking if they don't have their obelisks on because you hit their Advanced Power Plant and took it down in a single hit. Or, rather then putting units at risk; just shoot the obelisk to get rid of it.
Pretty much. One of the most visually impressive and devastating super weapon is the Chinese nuclear missile in Generals. Now that's what I call a super weapon.
I was actually tempted to mention Red Alert 3. Honestly, why build defensive units; when you can vacuum enemy vehicles up, and then use them as ammo with the Orbital Drop to make their army your own super weapon. It is fun, don't get me wrong; but I find it's more about Super Weapons, and less about creative gameplay. By the end, you can destroy bases just spamming super weapons.
It barely takes out 1/3 hp of temple on easy, lol.
I am not one to usually talk about things being "unbalanced" or "overpowered" because I tend to favor RTS's that allow players to explore and have fun even if that means that it isn't a great competitive experience in regards to balance. That being said, Generals started a trend in the franchise towards super weapons and abilities that were just too effective and made it too tempting to lean on them and not use your conventional units to win. Obviously you could choose not to use said weapons but that doesn't change that they were too effective and needed to be toned down a bit.
Sadly, after Battle for Middle Earth 1/2 came out, it became popular to lean HEAVILY on abilities that were not only grossly overpowered but also not tied to any building. Red Alert 3 was the purest expression of this with its level based ability system where you could put points into different abilities with no real way for your opponent to counter them or even prevent their usage through clever play.
Again. I don't tend to care about competitive level balance or anything like that. I just can't pretend that the super weapons did not get out of hand and became so powerful that it made other parts of the game less important and less fun.