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This was always part of the original game. Hell, I even have the origian C&C Brady Games guide and the producer more or less admitted to the AI "cheating" because the AI has to have *some* advantage against a human opponent. Otherwise, it would just get curb-stomped. And that's boring as hell. The AI has to be able to be given enough resources to achieve it's base goals to some extent. It's not going to just sit there and wait for you. Granted in some scenarios, the AI will have much more resources than you. But generally, in the initial ones, you both start the same. But the AI will have a leg up credits-wise. Otherwise, you could simply rush it with your starting units and wreck them.
cant remember i had that much trouble in some of the missions as a kid
But even so it doesn't make sense. Their silos were empty. They weren't building anything. They have no harvester.
I attack a advanced powerplant and the AI sells it.
Apparently this is enough to buy a harvester... Ok, I'll give them the benefit of the doubt.
The harvester fills up maybe 25-40% makes it back into the base before I can get it.
Then the silos are full and the main base starts pumping out units. And I mean pumping them out. 4 light tanks, 4 buggies, 2 stealth tanks, 10 infantry or so.
I felt so damn cheated.
So it's your job to play more efficiently than the AI. You need to not build units that will just lose you money easily. And you need to not build your base in such a way that a single nuke can wipe you out. And you need to have an army that consists of more than 2 Mammoths by the time the map is cleaned of tiberium.
I'm talking about the campaign no Skirmish. In this mission the AI have 2 established bases, multiple turrets around the map and some SAM sites.
I start with 1 medium tank and a MCV. I'm not rushing anything.
The AI has to have some advantages over a human player. Like I wrote otherwise, it would be over very quickly if everyone was on an even playing field. Back then, strategy games were meant to be much more long and drawn out. C&C was one of those games where you could spend hours working on playing through the campaign.
Again I'm talking about the last mission for GDI in the campaign, the Nuke is about 6 times larger than the nuke in multiplayer and significantly stronger.
Like I said, this was part of the base game. What I wrote applies to the campaign as well. Re-read what I wrote. It was hard-coded into the game.
Fair enough. Still feels very cheap and gutting to be cheated like that after about 90 minutes on the final mission.
Umm because it's the campaign.
The brady games original guide had a great startegy. But like another poster wrote, you have to more efficient than the AI. I'll give you a tip though. Build sandbags to extend your base. Then way outside of the base, build an AGT. DO NOT build any in your base itself otherwise you weill get nuked. For some reason,the AI really, really likes to attack them and it will nuke the AGT instead of your base!(im guessing based on threat assement because the AGT's are killer on anything), and so long as you only have that ONE, it will only attack it. You will just have to keep rebuilding it when it goes boom.
Have you tried the Sandbag cheese? Like literally building sandbags not just to extend your base but wall those poor folks in their base. Ion Cannon their structures and place sandbags to block any replacement rebuilds; they only build at the exact same location you first found them at.