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Mission 12? I never had any issue with the map, I was capturing what I wanted to make new units on the front line and only rushed at the end when I got my first set of engineers into the command centers/tech centers around the Chronosphere which triggered a 5 minute timer. Never had any unit go invunerable.
Edward, most of these issues are created from porting a game from 1995 hardware into an engine and new UI from... if I remember, the remaster is using Poly's own engine from 2010ish? Some things I've noticed, like the AI just giving up and no longer getting or using credits are things I've noticed in the 8 Bit line of games.
Nevindar, you lose mission 13x if any unit (Spy Plane included it seems) gets within the Chronosphere's line of sight. Mission Failed. Only way to win is to capture the radars on the map and then either capture the Sphere or capture/destroy everything else.
Mission 14, the final Soviet mission, starts by showing that you've failed the mission because the Sphere blew up anyway. Thanks Kurkov! Stalin almost shot me for your mistake! How the hells did you get honored by becoming the namesake of the blips?
I had this happen too. Did you blow up the techcenter that you were supposed to capture? It seems failing that objective doesn't correctly trigger a mission failure so instead everything becomes invincible.
Just wait until you try mission 14 on hard. They need to do some tweaking. Yes having a hard difficulty is nice but when you see a light tank destroy one of your mammoth tanks that has over half health something is wrong.
Other than a couple things that need tweaking and one bug I've found, this remaster is amazing.