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This mission already wasn't fun in C&C Gold, but they've made it a sheer hell in Remaster. After trying this mission for 14 hours, i'm absolutely done with it. I'd rather listen an entire day to nails going over chalkboard than try this BS again.
To anyone who managed to complete it on Hard: You're a god
Took hours for me to complete on hard, the best advice I can give is to save ritualistically and reload when things go wrong.
Before you sell the Nod Conyard you should save - this is to ensure when you sell and don't get an engineer you can reload and try again.
You'll need 2 engineers - one for the Refinery and one for the Conyard. Keep the powerplant running to the north. To clear out around the base I used the Chinook with 2 platoons of 1 flamethrower and 4 minigunners and then sent the engineers in with whatever troops were left.
When you capture the Conyard your first priority is to sell your Hand of Nod and build a Barracks next to the Conyard. Then churn out as many grenadiers as you can as they will make short work of the infantry in the vicinity.
If you come under attack don't be afraid to build a Guard Tower to soak some of the incoming fire, you can sell it to gain 3 minigunners.
Once you've cleared out the GDI near the tiberium fields start building another Refinery, there may come a time that you'll lose your only harvester from airstrikes and you don't want that happening when you have no credits.
Airstrikes are a freaking nuisance, the only counter since they target your harvester is to have the harvester dock to the refinery just before they do their strafing run. It should only damage the Refinery which will survive the attack more times than not.
Good luck and save save save - can't stress it enough.
For me a key point was to stick with my hand of Nod and the starting PP. While turtling in i send over a heli full of flamers for the small attack waves of infantry which came in while i was setting up sandbags.
After i turtled in i build a second ref, a repair pad, a weapons factory and then tanks tanks tanks.
At the big attack i also had an APC with some engineers inside to take over some buildings as it was faster then destroying them.
Also, now that the airstrikes go for most valued assets, does it deem anything more valuable than your harvester?
Another thing, for the mission where you need to capture the Orca, I had no issues killing the Bazooka guy where the village is, killed him pretty quick and had half health. In the remaster, the guy nearly kills me everytime. So it feels that those guys can do more damage. So yeah, compared to the original, the remaster is certainly harder.
You can also send a humvee to discover enemy buildings and send helicopter with engineers there. GDI are very bad at AA.
https://www.youtube.com/watch?v=eJTVf1yLD6c&lc=UgzjwYrCemY4UVa5lIV4AaABAg.99ikkXLDZzw99kZK0mqpk4&feature=em-comments
I tried the above speedrun strategy; and you just can't do it; there's far more units, including humvees patroling the rock plateau in the remaster, making you take more time.
By the way 8A is much easier.
At the start especially, I try to minimise casualties so I found a new technique of dealing with grenadiers: first position 5 minigunners in a square just out of the grenadier's range, then get a rocket soldier to stand slightly above (though it has to be in the right part of its square so that it can hit the grenadier but be out of the grenadier's range also), then get the rocket soldier to shoot the grenadier until it starts crawling towards the rocket solder and make the rocket soldier run away, usually the minigunners will start shooting the grenadier before it can damage the rocket soldier (although sometimes he does get a grenade off or start grenading the minigunners so it's a bit of a gamble still).
Also I have currently managed to sandbag a good portion of Tiberium (the left and lower fields) but need to also sandbag my refinery away as it is about to get attacked by hum-vees / medium tanks.
My harvester was on red and the airstrike went after my conyard instead - maybe they base it on health so they perceived my harvester to be "worth" 300 or so because it was on red, while they perceived my conyard to be "worth" about 900 which I have to spend to repair it (they made the conyard go to red from full health). Though that's just a speculation, maybe I was just lucky. Now I have priority to block off the enemy from attacking my refinery/harvester first, then build a repair facility and repair the harvester and conyard, all before the next airstrike (I hope this is possible).