Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Nod Mission 8B
This Mission was always hard in the original but it seems much more difficulty now than i remember, even when cheesing the AI and sandbagging them in. Their Homing Airstrikes always desrtoy my harvesters till im too broke to afford anymore. Anyone else having difficulty or share any tips for this one?
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Showing 1-15 of 15 comments
Empiro Jun 9, 2020 @ 6:54pm 
In the original, the AI will always target the top-left unit on the map for their airstrike, and I always cheesed them by putting a minigunner at the top-left corner. Does that still work or did they update the AI?
Scary Barry Jun 9, 2020 @ 7:18pm 
They updated the AI to attack your most valuable asset, and they also seem to have made the AI make some kind of sixth sense of where your infantry is going to be in x amount of time to ensure they get run over by the AI.

This mission already wasn't fun in C&C Gold, but they've made it a sheer hell in Remaster. After trying this mission for 14 hours, i'm absolutely done with it. I'd rather listen an entire day to nails going over chalkboard than try this BS again.

To anyone who managed to complete it on Hard: You're a god
Boganforce Jun 9, 2020 @ 8:06pm 
Worst.. Mission.. Ever..

Took hours for me to complete on hard, the best advice I can give is to save ritualistically and reload when things go wrong.

Before you sell the Nod Conyard you should save - this is to ensure when you sell and don't get an engineer you can reload and try again.

You'll need 2 engineers - one for the Refinery and one for the Conyard. Keep the powerplant running to the north. To clear out around the base I used the Chinook with 2 platoons of 1 flamethrower and 4 minigunners and then sent the engineers in with whatever troops were left.

When you capture the Conyard your first priority is to sell your Hand of Nod and build a Barracks next to the Conyard. Then churn out as many grenadiers as you can as they will make short work of the infantry in the vicinity.

If you come under attack don't be afraid to build a Guard Tower to soak some of the incoming fire, you can sell it to gain 3 minigunners.

Once you've cleared out the GDI near the tiberium fields start building another Refinery, there may come a time that you'll lose your only harvester from airstrikes and you don't want that happening when you have no credits.

Airstrikes are a freaking nuisance, the only counter since they target your harvester is to have the harvester dock to the refinery just before they do their strafing run. It should only damage the Refinery which will survive the attack more times than not.

Good luck and save save save - can't stress it enough.
This mission took me several hours to complete on hard, Boganforce has good advice for you above.
ŦҤƦλ६✗ シ Jun 10, 2020 @ 12:07am 
I was working with the sandbag trick here to take cover. Survived the attack at the starter island with the rocketeers, sold the CJ, build two flamers and two engineers and went over. After burning the first guarding infantries i instantly took over the CY and start walling to the 3 entrances. Did all this at a super slow speed and had to load around 5 times. What Boganforce said - Save save save.
For me a key point was to stick with my hand of Nod and the starting PP. While turtling in i send over a heli full of flamers for the small attack waves of infantry which came in while i was setting up sandbags.

After i turtled in i build a second ref, a repair pad, a weapons factory and then tanks tanks tanks.
At the big attack i also had an APC with some engineers inside to take over some buildings as it was faster then destroying them.
[Sample Text] Jun 10, 2020 @ 7:28am 
some interesting tactics here, After restarting like the 20th time, i noticed the continuous waves of attacks stopped i wasnt sure what happened until i sent a hum-vee to scout and found that the faster and a group of units out to get to my base met up at the river crossing at the north entrance and just jammed up lol. made the mission pretty easy to beat finally.

Also, now that the airstrikes go for most valued assets, does it deem anything more valuable than your harvester?
Last edited by [Sample Text]; Jun 10, 2020 @ 7:34am
matthew Jun 10, 2020 @ 9:36am 
I'm on this mission now with the original version, its way easier then the remastered version. Taking over the GDI base is a piece of cake. And the airstrike trick leaves you alone. apart from some nod forces, your pretty much clear to build up credits and forces to take over the second base. So yeah, the balance is really messed up in the remaster that is for sure.

Another thing, for the mission where you need to capture the Orca, I had no issues killing the Bazooka guy where the village is, killed him pretty quick and had half health. In the remaster, the guy nearly kills me everytime. So it feels that those guys can do more damage. So yeah, compared to the original, the remaster is certainly harder.
Originally posted by MARIO:
some interesting tactics here, After restarting like the 20th time, i noticed the continuous waves of attacks stopped i wasnt sure what happened until i sent a hum-vee to scout and found that the faster and a group of units out to get to my base met up at the river crossing at the north entrance and just jammed up lol. made the mission pretty easy to beat finally.

Also, now that the airstrikes go for most valued assets, does it deem anything more valuable than your harvester?
Once I had built a war factory and massed medium tanks together, the AI started targeting my tank mass instead of my harvester with the air strikes. I recommend building a second refinery before your war factory though.
Last edited by Raymond Reddington; Jun 10, 2020 @ 6:46pm
HE1NZ Jun 10, 2020 @ 6:58pm 
It's not overtly difficult. You get GDI turrets in this and they are very good against infantry. Build one and try to dance around it when invaded. Enemy mostly sends infantry. He stops attacking after a while, so you can finally build an army.
You can also send a humvee to discover enemy buildings and send helicopter with engineers there. GDI are very bad at AA.
Last edited by HE1NZ; Jun 10, 2020 @ 6:58pm
matthew Jun 11, 2020 @ 12:43am 
But the issue still remains is the airstrike targeting logic, that is super annoying.
3D Master Jun 11, 2020 @ 1:06am 
This mission either can be RNG'd to be a lot easier; or it straight up more difficult in the remaster:

https://www.youtube.com/watch?v=eJTVf1yLD6c&lc=UgzjwYrCemY4UVa5lIV4AaABAg.99ikkXLDZzw99kZK0mqpk4&feature=em-comments

I tried the above speedrun strategy; and you just can't do it; there's far more units, including humvees patroling the rock plateau in the remaster, making you take more time.
matthew Jun 11, 2020 @ 3:52am 
Yes, this mission is a total nightmare in the remaster. I got no clue on why they would do this? they should revert the missions back to the way they were. and revert the airstrike code as well. All the devs have done is make certain missions much harder then what was intended.
HE1NZ Jun 11, 2020 @ 3:55am 
Why are you guys so troubled by airstrikes? They only attack tanks on my playthrough. They barely damage them. Try building a tank as soon as possible.

By the way 8A is much easier.
Last edited by HE1NZ; Jun 11, 2020 @ 3:55am
Originally posted by 3D Master:
This mission either can be RNG'd to be a lot easier; or it straight up more difficult in the remaster:

https://www.youtube.com/watch?v=eJTVf1yLD6c&lc=UgzjwYrCemY4UVa5lIV4AaABAg.99ikkXLDZzw99kZK0mqpk4&feature=em-comments

I tried the above speedrun strategy; and you just can't do it; there's far more units, including humvees patroling the rock plateau in the remaster, making you take more time.
I used that strategy in the remaster. It's very doable, just more tricky. If you attack defenses/units while capturing their base, they'll swarm you, which is the biggest difficulty.
minimaxplexus Jul 3, 2020 @ 3:59am 
I'm on Nod Mission 8B on hard today (although with the nerf patch as I think that makes it more like the original hard mode) and I have to keep it on "slowest" to do micro-management and bind the sandbags (I use the "B" key) as when combined with the "slowest" setting, this builds sandbags at maximum in-game speed (ironically, because your mouse movements take less in-game time).

At the start especially, I try to minimise casualties so I found a new technique of dealing with grenadiers: first position 5 minigunners in a square just out of the grenadier's range, then get a rocket soldier to stand slightly above (though it has to be in the right part of its square so that it can hit the grenadier but be out of the grenadier's range also), then get the rocket soldier to shoot the grenadier until it starts crawling towards the rocket solder and make the rocket soldier run away, usually the minigunners will start shooting the grenadier before it can damage the rocket soldier (although sometimes he does get a grenade off or start grenading the minigunners so it's a bit of a gamble still).

Also I have currently managed to sandbag a good portion of Tiberium (the left and lower fields) but need to also sandbag my refinery away as it is about to get attacked by hum-vees / medium tanks.

My harvester was on red and the airstrike went after my conyard instead - maybe they base it on health so they perceived my harvester to be "worth" 300 or so because it was on red, while they perceived my conyard to be "worth" about 900 which I have to spend to repair it (they made the conyard go to red from full health). Though that's just a speculation, maybe I was just lucky. Now I have priority to block off the enemy from attacking my refinery/harvester first, then build a repair facility and repair the harvester and conyard, all before the next airstrike (I hope this is possible).
Last edited by minimaxplexus; Jul 3, 2020 @ 4:00am
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Date Posted: Jun 9, 2020 @ 6:23pm
Posts: 15