Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Crackensan Jun 9, 2020 @ 5:17am
Muliple War Factories/Barracks/Airfields, etc.
Is there a point to multiple production facitilies? If I remember, didn't it lower the time to build or something? Or am I just crazy. It's been... too long. :(
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Showing 1-15 of 16 comments
Canis Dirus Jun 9, 2020 @ 5:22am 
It does lower the time it takes to build units/structures. I can't remember what the ceiling is on it though for the number to build. Maybe 3?
Erik93203 Jun 9, 2020 @ 5:25am 
its like an iphone. do u want 1 iphone or do u want multiple iphone. Point said!
Madrox8 Jun 9, 2020 @ 5:28am 
Originally posted by Erik93203:
its like an iphone. do u want 1 iphone or do u want multiple iphone. Point said!
thats an extreamly poor comparison, as multiple production centers can get almost everything down to a 4-6 second build time with 3-5 production structures
MrBedo Jun 9, 2020 @ 5:29am 
Did a test on this yesterday. With 1 war factory a mammouth tank took 38 seconds. 2 factories and it went down to 16 secs. 3 factories was at 11 secs and 4 factories resulted in an 8 second build. It didn't seem to decrease with additional factories after that.
MrBedo Jun 9, 2020 @ 5:31am 
Originally posted by Erik93203:
its like an iphone. do u want 1 iphone or do u want multiple iphone. Point said!

No, it really isn't at all.
Erik93203 Jun 9, 2020 @ 5:31am 
Originally posted by Madrox8:
Originally posted by Erik93203:
its like an iphone. do u want 1 iphone or do u want multiple iphone. Point said!
thats an extreamly poor comparison, as multiple production centers can get almost everything down to a 4-6 second build time with 3-5 production structures

its the right comparison because if u had multiple iphone ur gonna have to need more power, and at the same time u will get things done faster.

Take that!
Fasten the way things are build/trained. I know that 3 barracks make it real fast but i never tried to build more than that to see if its even faster this way.
Just Chill Jun 9, 2020 @ 5:36am 
I always built 9 air fields and 9 Migs. XD

Sometimes you can put these in a pretty nice shape like here at 31:25
https://steamcommunity.com/sharedfiles/filedetails/?id=2123071133


The 4K version got finally unlocked!
Thank you Youtube. :D
Last edited by Just Chill; Jun 9, 2020 @ 5:38am
Agzarah Jun 9, 2020 @ 5:55am 
Originally posted by Erik93203:
its like an iphone. do u want 1 iphone or do u want multiple iphone. Point said!

so your saying i shouldnt build any structures?
Erik93203 Jun 9, 2020 @ 6:00am 
Originally posted by Agzarah:
Originally posted by Erik93203:
its like an iphone. do u want 1 iphone or do u want multiple iphone. Point said!

so your saying i shouldnt build any structures?


lol.... in all seriousness i thought this (original) post was a troll post. So i said what i said. If u dont want another iphone well as long as ur happy with 1 :D
Last edited by Erik93203; Jun 9, 2020 @ 6:01am
Madrox8 Jun 9, 2020 @ 6:03am 
Originally posted by Erik93203:
Originally posted by Agzarah:

so your saying i shouldnt build any structures?


lol.... in all seriousness i thought this post was a troll post. So i said what i said. If u dont want another iphone well as long as ur happy with 1 :D
id side with you but iv known waaaaay to many ppl who dont build multiple production centers cus it would make the base not look pretty, the initial 2k for say a war fac is to intimidating, or just dont have enought harvesters / ore trucks + refineries to back up the income for the reduced build time
Erik93203 Jun 9, 2020 @ 6:11am 
Originally posted by Madrox8:
Originally posted by Erik93203:


lol.... in all seriousness i thought this post was a troll post. So i said what i said. If u dont want another iphone well as long as ur happy with 1 :D
id side with you but iv known waaaaay to many ppl who dont build multiple production centers cus it would make the base not look pretty, the initial 2k for say a war fac is to intimidating, or just dont have enought harvesters / ore trucks + refineries to back up the income for the reduced build time

that reminds me. Another reason to have multiple factories is just in case it gets destroyed, u will have another one. ;)
Last edited by Erik93203; Jun 9, 2020 @ 6:12am
Crackensan Jun 9, 2020 @ 12:28pm 
OK, so, i'm not insane, and I am remembering how it worked correctly. <3 you all. Also, the iPhone sucks, get a 'droid phone, unlock it and be FRREEEEEE. #GasOntoTheFire. ;)
Mathematician Jun 9, 2020 @ 12:44pm 
Originally posted by Crackensan:
Is there a point to multiple production facitilies? If I remember, didn't it lower the time to build or something? Or am I just crazy. It's been... too long. :(

Open the sourcecode dir (eg red alert) and the file "techno.cpp". There you'll search for "time_to_build" (3rd hit). The function has the following rules:

"
int divisor = House->Factory_Count(What_Am_I());
if (divisor != 0) {
#ifdef FIXIT_CSII // checked - ajw 9/28/98
// Hack: allow the multiple-factory bonus, but only up to two factories if
// this is an AM<->AM game.
if(NewUnitsEnabled) {
val /= min(divisor,2);
} else {
val /= divisor;
}
#else
val /= divisor;
#endif
}
return(val);

"

This means that the time to build is lowered but only one-half in MP(=AM?). But, as a dinosaur, I also remember the older versions of RA where you were able to build Mammoth-tanks very fast - even in MP ;)
Luigi Jun 17, 2020 @ 7:29am 
Originally posted by MrBedo:
Did a test on this yesterday. With 1 war factory a mammouth tank took 38 seconds. 2 factories and it went down to 16 secs. 3 factories was at 11 secs and 4 factories resulted in an 8 second build. It didn't seem to decrease with additional factories after that.

That's for factories and I'm taking air strips I believe for barracks or hand of nod is 7 but could be wrong.
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Date Posted: Jun 9, 2020 @ 5:17am
Posts: 16