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There are 5 settings in each structure:
House: GoodGuy, BadGuy, Nuetral, Special and Multi1, Multi2,... Multi6.
Strength: 256
Direction: North, South, etc.
Trigger: None
Base priority: from "-1" to infinity.
If you set "House" to one of the "Multi..." options, then your structure will be randomly tied to one of the players (waypoints) on this map. And every time you restart the game, it will belong to another player on another waypoint in totally random order. It does not matter which exactly waypoints you place on the map and which exactly "House" setting you choose, it will still belong to a random player on random waypoint.
But I want these structures to belong only to specific player on specific waypoint.
I thought, that maybe "Base priority" sets the structure belonging, but no. It does nothing.
So, I still don’t understand how to establish the building’s belonging to the player (waypoint) I need.
1. set the house to the side your playing as
2. set base priority to something other than -1 and click the little prebuilt box
Oh and mine every time i load the .ini it will reset all of the good guy buildings to bad guy
I face the same problem - and the AI is attacking the civilian buildings instead of the enemy.
Additionally, anyone has a clue what about the "base priority" and its value about?
There's probably some way to control that in the multiplayer game set-up though; I've seen RA tower defense maps do it. But they generally have specific instructions on what exactly to do when launching the map.
In RA they depend on the color the house has. Yellow always gets Multi1. Pink always gets the highest multi house, when there are 5 players it will be Multi5, when there are 8 players it will always Multi8.