Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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SnoW Jun 7, 2020 @ 4:56pm
Am I getting old - or is 'Normal speed' really fast on RedAlert?
It's so much faster that TD.
light tanks are like scout bike speed (from TD)
foot soldiers go about as fast as light tanks from TD.

Too fast for you too? It's just mayhem in a battle. Love it.
Last edited by SnoW; Jun 7, 2020 @ 4:56pm
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Showing 1-15 of 22 comments
Vanessaira Jun 7, 2020 @ 5:03pm 
"Back in the day" At least speaking for myself. We played on 486's, DX 66mhz in my case, and C&C and Red Alert would chug along barely at times. C&C not so much of a problem but Red Alert yes. Especially trying to load the map editor, would take a long time to load. The game speed was often based on your processor and cycle speeds. I remember playing on a P2 400mhz years later and having to turn the speed down because it was WAY too fast.

My advice if you are trying to recreate the feel from back then is to slow the game down. Then you can remember what it was like. Otherwise yes, the faster the speed the more mayhem is going on.

V
SnoW Jun 7, 2020 @ 5:11pm 
Cheers,
I actually played this gem on PS1 :p
It was very very slow.

I tried moderate speed, and it feels more familiar. But considering how plentiful the resources are normal speed is quite fun. I think I may be forced to lower it later in the game.. as I remember it gets pretty difficult.
Vanessaira Jun 7, 2020 @ 5:28pm 
Originally posted by Sn ow man:
Cheers,
I actually played this gem on PS1 :p
It was very very slow.

I tried moderate speed, and it feels more familiar. But considering how plentiful the resources are normal speed is quite fun. I think I may be forced to lower it later in the game.. as I remember it gets pretty difficult.

I actually had a different experience replaying it the other day. I remembered it being slow, but the PS version has only one speed. It is slowish in game play but you cannot slow it down further to really help you when you need to input vast amounts of commands. If there are not a ton of animations or effects happening. The game will run really fast, and you can get overwhelmed really quickly. The slowness that I think people think is the loading of the level and cutscenes. The game play part is actually not bad.

I need to try the Saturn version soon which I presume will be the same from what I remember. The N64 is a completely different engine but will test that as well.

V
SmittyB Jul 10, 2020 @ 2:21am 
I thought I'd reply because this is the only thing I can find acknowledging this.
I've been playing RA through its different iterations over the years non-stop and the 'normal' speed IS too fast.
The correct speed is 'moderate' which is what the PS1 version is fixed to, and it's the only speed where the in game timers actually count in seconds.
Nyerguds Jul 10, 2020 @ 2:47am 
I don't know about RA1, but "normal" game speed is actually faster than the default speed for DOS C&C. The speed on C&C was set to one tick below half by default.
Digipyro Jul 10, 2020 @ 3:09am 
wow ! it's not just me then hahaha, I do like it though and have left it on normal.
Nyerguds Jul 10, 2020 @ 3:12am 
Do note, in original DOS C&C you're playing like you would if you're constantly completely zoomed in in the Remaster. It seriously decreases your reaction speed to game events. So that slower speed was really needed for compensating that.
Snufflegrunt Jul 10, 2020 @ 3:47am 
I have it left on normal, but the originals were definitely slower. And you’re also definitely getting old. :P
TaxOwlbear Jul 10, 2020 @ 5:20am 
Originally posted by Sn ow man:
light tanks are like scout bike speed (from TD)
That's because RA1 Light Tanks ARE faster than TD Light Tanks.
I am Goyim Jul 10, 2020 @ 5:34am 
because their tanks are op
DawdlingDan Jul 10, 2020 @ 6:07am 
I haven't tried RA yet but I feel like TD is also faster on the default normal setting compared to my memory of the original. I lowered the speed one notch down to moderate which feels right.
Last edited by DawdlingDan; Jul 10, 2020 @ 6:08am
lead341 Jul 10, 2020 @ 6:40am 
Speaking of "Am I getting old": When I played the original I just can´t remember that I had to struggle so much with the difficulty. It seems much more difficult now. Is it just me getting old, or have they changed this really? I am almost thinking the latter, because about 1 year ago I played Tiberian Sun and Red Alert 2 on hard difficulty and it was much easiert (while back at the time I thought it more difficult than Tiberium Dawn + Red Alert 1). What do you think?
Last edited by lead341; Jul 10, 2020 @ 6:41am
SmittyB Jul 10, 2020 @ 7:39am 
I can't say I've noticed a huge change in difficulty between the original and the remaster, but that's coming from someone who prefers to play on normal difficulty and occasionally drops it down to easy when I don't feel like dealing with respawning helicopters and cruisers.

I'm not sure if it's something I've just overlooked for years in the original but I do find the AI to be a little off in places in comparison to the original.
The ore trucks seem to actively avoid crystals so I'll find I'm short of cash because they'll try driving miles away to get scraps of ore unless I click on each crystal in turn. That's really hurt me a couple of times on missions where you're deliberately given a tonne of crystals for easy cash to build a large defence. I've also had instances of mammoth tanks being destroyed by lone infantrymen because they weren't shooting back and I wasn't micromanaging them.
Lastly ground units really hate shooting at naval units sitting by the shore to the point where sometimes they'll just stop dead if I tell them to attack.
Jatts Jul 10, 2020 @ 11:13pm 
I always play on highest speed cause damn im good, at least when its single player or against AI (most players dont set it to very high Ive noticed)
Paladestar Jul 11, 2020 @ 8:43am 
I noticed this right away too! TD on normal speed feels about right, but RA on normal speed feels a lot faster than it should be! Might just feel that way due to some units having a faster speed in RA though? Like a nod artillery in TD, tell it to turn or move and you may as well go an put the kettle on while you wait for it, but they same artillery unit in RA feels very nimble.
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Date Posted: Jun 7, 2020 @ 4:56pm
Posts: 22