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My advice if you are trying to recreate the feel from back then is to slow the game down. Then you can remember what it was like. Otherwise yes, the faster the speed the more mayhem is going on.
V
I actually played this gem on PS1 :p
It was very very slow.
I tried moderate speed, and it feels more familiar. But considering how plentiful the resources are normal speed is quite fun. I think I may be forced to lower it later in the game.. as I remember it gets pretty difficult.
I actually had a different experience replaying it the other day. I remembered it being slow, but the PS version has only one speed. It is slowish in game play but you cannot slow it down further to really help you when you need to input vast amounts of commands. If there are not a ton of animations or effects happening. The game will run really fast, and you can get overwhelmed really quickly. The slowness that I think people think is the loading of the level and cutscenes. The game play part is actually not bad.
I need to try the Saturn version soon which I presume will be the same from what I remember. The N64 is a completely different engine but will test that as well.
V
I've been playing RA through its different iterations over the years non-stop and the 'normal' speed IS too fast.
The correct speed is 'moderate' which is what the PS1 version is fixed to, and it's the only speed where the in game timers actually count in seconds.
I'm not sure if it's something I've just overlooked for years in the original but I do find the AI to be a little off in places in comparison to the original.
The ore trucks seem to actively avoid crystals so I'll find I'm short of cash because they'll try driving miles away to get scraps of ore unless I click on each crystal in turn. That's really hurt me a couple of times on missions where you're deliberately given a tonne of crystals for easy cash to build a large defence. I've also had instances of mammoth tanks being destroyed by lone infantrymen because they weren't shooting back and I wasn't micromanaging them.
Lastly ground units really hate shooting at naval units sitting by the shore to the point where sometimes they'll just stop dead if I tell them to attack.