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Plenty of custom maps out there to play on though.
Ore and tiberium regeneration was always a problem. I see no difference between the original and remaster.
[General]
...
; income and production
BailCount=28 ; number of 'bails' carried by a harvester
BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildupTime=.06 ; average minutes that building build-up animation runs
GemValue=50 ; gem credits per 'bail' carried by a harvester
GoldValue=25 ; gold credits per 'bail' carried by a harvester
GrowthRate=2 ; minutes between ore (Tiberium) growth <-------
OreGrows=yes ; Does ore grow denser over time?
OreSpreads=yes ; Does ore spread into adjacent areas?
OreTruckRate=1 ; speed that harvester truck manages ore [larger means slower]
SeparateAircraft=no ; Is first helicopter to be purchased separately from helipad?
SurvivorRate=.4 ; fraction of building cost to be converted to survivors when sold
...
Rusles.ini would not work in multiplayer
here is needed a implemented rules in the map.mpr
A Example can found in the official map "King of the Hills Extreme"