Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Ore Regeneration
3 out of 5 multiplayergames are ended becouse the lack of ore. The one with the most money will win, even with 3 or 5 troops. It's so frustrating to hear 10 minutes straight Insufficient Funds over and over again! Can you please adapt something, so the money isnt out of the game after 10 straight minutes with 4 ore miners each side!
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Showing 1-15 of 22 comments
Tariff Mike Hawk Jun 7, 2020 @ 11:18am 
Yeah the ores run out way too fast on official maps
Wally Jun 7, 2020 @ 11:32am 
Originally posted by OK BOOMER:
Yeah the ores run out way too fast on official maps
THIS
Psykosoldier94 Jun 7, 2020 @ 12:02pm 
Is it possitbe to change this please :O
David Kay Jun 7, 2020 @ 12:30pm 
try custom maps?
Ultrabot Jun 7, 2020 @ 12:31pm 
Tiberian too, needs a fix from the devs I think, regenerate just a touch quicker.
Dark Jun 7, 2020 @ 12:51pm 
Agreed, I don’t ever recall the ore running out this fast in the original game,. Needs to be fixed, Most of the player custom made maps have extra ore added to them, that right there tells you that the ore situation is horrid and needs to be fixed.
The game is literally 1:1 with the original, everyone is just used to modern RTS games with resource points and less overall micromanagement.

Plenty of custom maps out there to play on though.
Last edited by MLEM MLEM MLEM MLEM; Jun 7, 2020 @ 12:54pm
AROCK!!! Jun 7, 2020 @ 1:06pm 
there is an ore regeneration mod in the workshop.


Ore and tiberium regeneration was always a problem. I see no difference between the original and remaster.
Last edited by AROCK!!!; Jun 7, 2020 @ 1:08pm
planky Jun 8, 2020 @ 2:43am 
you cant use mods online though arock
Psykosoldier94 Jun 19, 2020 @ 1:53am 
That there is no diffrence... thats what the remakes doesnt make better... I hope to see this chagned/ fixed
margalus Jun 19, 2020 @ 7:05am 
This is a why there are custom maps with loads of resources.
EternalNooblet Jun 19, 2020 @ 7:09am 
Isn't there a rules.ini kinda way to change this?
casishur Jun 19, 2020 @ 7:19am 
Originally posted by EternalNooblet:
Isn't there a rules.ini kinda way to change this?
Rules.ini way

[General]

...
; income and production
BailCount=28 ; number of 'bails' carried by a harvester
BuildSpeed=.8 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildupTime=.06 ; average minutes that building build-up animation runs
GemValue=50 ; gem credits per 'bail' carried by a harvester
GoldValue=25 ; gold credits per 'bail' carried by a harvester
GrowthRate=2 ; minutes between ore (Tiberium) growth <-------
OreGrows=yes ; Does ore grow denser over time?
OreSpreads=yes ; Does ore spread into adjacent areas?
OreTruckRate=1 ; speed that harvester truck manages ore [larger means slower]
SeparateAircraft=no ; Is first helicopter to be purchased separately from helipad?
SurvivorRate=.4 ; fraction of building cost to be converted to survivors when sold
...

Rusles.ini would not work in multiplayer
here is needed a implemented rules in the map.mpr

A Example can found in the official map "King of the Hills Extreme"

Last edited by casishur; Jun 19, 2020 @ 7:22am
Psykosoldier94 Jun 19, 2020 @ 7:38am 
can we use this already ?
keenrw Jun 19, 2020 @ 7:50am 
Where is the rules.ini?
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Date Posted: Jun 7, 2020 @ 11:17am
Posts: 22