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OpenRA is hurting my eyes. So no, I wont do that. Maby we get an alternative mode, because it would be sad to waste this opportunity, because its really a fun game.
The game is moddable; what do you mean "it won't happen here"?
EDIT: Turkey too
10% build speed bonus will make that Light Tank rush hit faster. 10% firepower or RoF bonus (which I believe they fixed in the remaster, as in classic it was misprogrammed and used to make you fire slower) will give them an easier time levelling whatever they decide to point their cannons at. And 10% armour bonus will make them harder to shift from your base (and turns Light Tanks from a single Tesla shot kill, to a two Tesla shot kill - that's critical). The 10% range bonus may well actually be the least beneficial of those, seems a 10% range bonus isn't even an entire cell (it's actually less than half a cell).
Fortunately, it seems 1vs1 quick match doesn't give anybody any country bonuses.
Turkey, Greece and Spain are newly added to multiplayer, yes. They were in the original game but only as mission/campaign factions. They were not enabled for multiplayer and had no stat bonuses.
Dont get the message from your post. Maby you are trying to be funny ...
A balanced game is less fun?
Turkey are also new afaik.
The original lineup in RA on PS1 was Soviets, Ukraine, England, Germany, France.
Yeah, came to edit my reply but you were faster
RA has some weird unit balance with Allies have all the smaller stuff and Soviets having just a few different badass units. I liked TD's selections of units much better so I like mods and map mods that turned RA into TD. Crossover map mods I made that allow Allies vs GDI vs Nod vs Soviet at once don't work as intended in the remasters, but I know that better versions are capable with the modding ability, as long as they enable mods in multiplayer with other people.
I have the same question, yesterday I try to play with the mods in skyrmish, the zoom mod runs in single player too. I am not sure