Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Red Alert 10b Evidence Timer Broken.
Hi, is anyone else having an issue with Allied 10b? My timer starts on 8mins instead of 25? Casual and Hard are fine. Normal continually starts on 8.
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Showing 1-15 of 15 comments
Sisco Jun 7, 2020 @ 8:53am 
same problem though i think it starts at 10 for me. still impossibe to win
recronin Jun 9, 2020 @ 3:11pm 
seems like it's based on the time you had remaining from the previous mission. my timer starts at 0:32
Truefinesse Jun 9, 2020 @ 11:13pm 
I had an issue with the timer as well. Mine started at 25 minutes but would count down twice as fast as real world time even though I had the game speed set to 'normal'

I tried changing game speeds but none would run at exactly 1-for-1 speed with real world time.
Sisco Jun 10, 2020 @ 10:12am 
Originally posted by recronin:
seems like it's based on the time you had remaining from the previous mission. my timer starts at 0:32
i think thats the case, too bad that there is no hint ingame about that
UltimaWeapon Jun 10, 2020 @ 11:21am 
yes my timer start at 4 min on hard i have no time..... (tested the normal is 50 min...) i am going to try agen on 10A and see if it have a conection to 10B (that is what i thinke too)
Babaś Jun 29, 2020 @ 1:19am 
Mine starts at 25 even if i captured the Command Center with 55 minutes left in 10A. Second issue i have with mission 10B is that the game changes the difficulty to normal by itself for that mission... Is it normal or is it a bug?
Ffabbia Jun 29, 2020 @ 3:28am 
I have never been clear about what triggers the countdown to launch timer in 10a.
I usually find that it triggers after I've destroyed a couple of SAM sites, or maybe it just triggers after a set amount of time has passed?
Either way, information about what causes the coutdown to trigger is vague or non-existant.
Last edited by Ffabbia; Jun 29, 2020 @ 3:28am
centaurianmudpig Jun 29, 2020 @ 4:00am 
I have completed all the missions on normal, cant remember the time, but I was able to complete the mission.

What I have noticed, the game time jumps forward several seconds when loading a save, so best not try to save scum your way through timed missions.
LeMouton Sep 11, 2020 @ 2:07pm 
The timer is so hard :O Comes from the timer off the mission before oO ?
LeMouton Sep 11, 2020 @ 2:08pm 
Originally posted by LeMouton:
The timer is so hard :O Comes from the timer off the mission before oO ?
If yes that's totally stupid xD
Or the developper says : just do the mission before more quickly ^^'
TaxOwlbear Sep 11, 2020 @ 3:44pm 
Originally posted by Ffabbia:
I have never been clear about what triggers the countdown to launch timer in 10a.
I usually find that it triggers after I've destroyed a couple of SAM sites, or maybe it just triggers after a set amount of time has passed?
Either way, information about what causes the coutdown to trigger is vague or non-existant.

The countdown is triggered by any of these five events: attacking any of the silos, destroying 15 Soviet structures (not including those in the small airbase owned by BadGuy), entering the gap north of the silos or the area around the Soviet repair pad, destroying the Soviet Construction Yard, or waiting longer than 90-in game minutes.
delta Sep 11, 2020 @ 5:48pm 
Hmm, that's a little different than what it says here: https://cnc.fandom.com/wiki/Suspicion
Cat Sep 12, 2020 @ 12:47am 
Originally posted by LeMouton:
Originally posted by LeMouton:
The timer is so hard :O Comes from the timer off the mission before oO ?
If yes that's totally stupid xD
Or the developper says : just do the mission before more quickly ^^'
How so? We got plenty of time.
TaxOwlbear Sep 12, 2020 @ 1:31am 
Originally posted by delta:
Hmm, that's a little different than what it says here: https://cnc.fandom.com/wiki/Suspicion

That wiki entry is just inaccurate. "Coming close to the command center" is what I mean by approaching the silos: there are cell triggers to the north and east of them. Powering the base down does nothing; however, if you power it down, you will likely hit the 15 buildings limit anyway. The 30-minute thing is relative; it takes 900 in-game time units for the missiles to be launched. These are 90 in-game minutes, but how much and in-game minute is depends on how fats your game is running.

If you are curious, you can just open the map file with RAED, the old RA1 map editor, and check for yourself. There is a series of triggers that determine what launches the missiles.
Nyerguds Sep 15, 2020 @ 12:16am 
Originally posted by Truefinesse:
I had an issue with the timer as well. Mine started at 25 minutes but would count down twice as fast as real world time even though I had the game speed set to 'normal'.
Remaster's "normal" is actually a tick faster than the original game speed. so yea, just turn down the game speed one tick to get the original speed.
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Date Posted: Jun 7, 2020 @ 5:38am
Posts: 15