Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Bedge Jun 7, 2020 @ 1:02am
The unit pathing is so bad
Like ♥♥♥♥♥♥♥♥♥ it makes conflicts impossible
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Showing 61-75 of 91 comments
Enigmatic Jun 7, 2020 @ 5:25am 
Click more. Ever play brood war bro?
[DSN] EXET Jun 7, 2020 @ 5:31am 
Originally posted by Appel:
I got in at RA2 so playing the original is new for me and after playing a few Soviet missions I had enough. I'm not used to clicking somewhere on the bottom of the map and having half my units take a detour on a path at the top of the map that goes through an enemy base.

And then there's the combat where my units (grenadiers, rocket tanks) killed more of my own units than the enemy could ever dream of doing.

Everyone else have fun with the nostalgia, I guess this is how it used to be back in the old days.
Yes, that's right!!!
Back in the day you had to do it all yourself and not have the computer do it all for you!
Master how to move units and you will win!!! :cybereye:
Nihil Jun 7, 2020 @ 5:32am 
Haha people here complaining about a 25 year old issue........funny. :D You guys all knew how the pathfinding worked back in the day and you still loved the game. Still loved it enough to buy this remaster too. And still complaining. :D
TROGDOR Jun 7, 2020 @ 5:33am 
Personally, I enjoy games where you have to micro instead of 'strategy' being
*select all*
*mouse-over enemy base*
*attack-move*
Jasan Quinn Jun 7, 2020 @ 5:35am 
Originally posted by Sybil:
I gave the game a thumbs down because of this. Even though visually they've done a great job I just wish they'd done more to fix the pathing... To me it makes the game near impossible to play. You click somewhere and your units go scattering all over the place.

Hell, even if you click to assault a unit, sometimes your units will go over and sit right on top the enemy unit, putting them right next to other enemy units. They just kinda scatter all over the place whenever you give your units a command.

I would have prefered if they'd reworked the pathfinding before the visual aspect, because this really makes it annoying to play the game imo...
So you downvoted a HD re-release of Command & Conquer... because's it's a HD re-release of Command & Conquer and not a completely new game wearing C&C's skin?
Dygon Jun 7, 2020 @ 5:40am 
Originally posted by Jasan Quinn:
Originally posted by Sybil:
I gave the game a thumbs down because of this. Even though visually they've done a great job I just wish they'd done more to fix the pathing... To me it makes the game near impossible to play. You click somewhere and your units go scattering all over the place.

Hell, even if you click to assault a unit, sometimes your units will go over and sit right on top the enemy unit, putting them right next to other enemy units. They just kinda scatter all over the place whenever you give your units a command.

I would have prefered if they'd reworked the pathfinding before the visual aspect, because this really makes it annoying to play the game imo...
So you downvoted a HD re-release of Command & Conquer... because's it's a HD re-release of Command & Conquer and not a completely new game wearing C&C's skin?

Well, though people here are saying it's only a visual upgrade, that's not entirly true. Saying that it's "just and HD re-release" just isn't true. They decided to add queing and also changed the button layout for controlling, with the option to change back, and I'm sure some other things that I'm missing. They did that because things have changed. So why wouldn't they update the pathfinding to something that actually works properly?
Last edited by Dygon; Jun 7, 2020 @ 5:40am
Ashalia Jun 7, 2020 @ 5:42am 
micro managing is the key
Just Chill Jun 7, 2020 @ 5:43am 
Originally posted by Sybil:
So why wouldn't they update the pathfinding to something that actually works properly?

The only RTS game were it worked properly were one where the units were able to clip through each other.
I am not sure if that would be really a good improvement. oO

But if units cannot clip through each other, chances are high that they will be blocking each other out.


In addition: It could be made that friendly units can clip through each other, but enemy units block each other.
Even though that would still be a weird improvement. XD
Last edited by Just Chill; Jun 7, 2020 @ 5:50am
Neptas Jun 7, 2020 @ 5:46am 
I agree with many people here, I'd have updated the pathfinding as well. They also updated the AI and fixed many exploits, so it's not 1:1 anyway.I hope a mod will address that. The Nod mission 11A still hurts me (where the units, especially the harvester, will do a full loop of the enitre base, even though the exit is like 3 meters from the Refinery, which considerably destroy your economy).

Look at AoE2:DE, they fixed many things to make the game more enjoyable, in the end, that's what matters the most.
Last edited by Neptas; Jun 7, 2020 @ 5:46am
Nudelraiben Jun 7, 2020 @ 5:47am 
Originally posted by JoshSA:
Originally posted by Miffed:
Like holy ♥♥♥♥ it makes conflicts impossible

Yeah the path finding was designed with huge limitations at hand during the game's original development. At the time it was actually revolutionary, but 20 years of RTS pathfinding improvements leaves lots to be desired.

Like Mythos said, its bad but manageable. I like to think of it as a characteristic of 90s RTS so I work around it and it can actually make the game quite interesting. Understanding when it fails and why can be quite enjoyable. But I might be a sucker for punishment now that I think of it. haha

Anyways, hopefully a mod can improve this. Not sure exactly what was made open source so don't know if it will be possible.

In conflicts it helps to control group your different types of units together so you can manage them better. Give them a task to do and then follow up. A bit of micro-management goes a long way.

Regarding this site http://ra.afraid.org/html/lib/rasucks.html the pathing wasn't even revolutionary back then
Last edited by Nudelraiben; Jun 7, 2020 @ 5:47am
Voxel Jun 7, 2020 @ 5:47am 
Yep lol, in the last 20 years pathfinding is still terrible. But I recently saw a video where a dev from westwood said pathfinding will never truly be good in any game
[DSN] EXET Jun 7, 2020 @ 5:47am 
Originally posted by Sybil:
Well, though people here are saying it's only a visual upgrade, that's not entirly true. Saying that it's "just and HD re-release" just isn't true. They decided to add queing and also changed the button layout for controlling, with the option to change back, and I'm sure some other things that I'm missing. They did that because things have changed. So why wouldn't they update the pathfinding to something that actually works properly?
Because it would have change the game to much and the result would have been bad for all the players, who wish the play the old game with some changes that do not affect gameplay. A new AI would have been just wrong for this remaster!!!
I don't understand that you don't get the point of remaster!?!
It's the same with StarCraft remaster: The game is upgraded to match current hardware, but gameplay is exactly the same as it was! Great fun too!
Neptas Jun 7, 2020 @ 5:49am 
Originally posted by Voxel:
Yep lol, in the last 20 years pathfinding is still terrible. But I recently saw a video where a dev from westwood said pathfinding will never truly be good in any game

Huh, SC2's pathfinding is pretty ♥♥♥♥♥♥♥ good, in my hundreds hours of gameplay, I've never once thought "Why are you doing this? That's not I wanted..."

And anyway, if someone says "We will never have/do [...]", I just don't believe them, history shows we were wrong basically every single time.
Last edited by Neptas; Jun 7, 2020 @ 5:50am
Neptas Jun 7, 2020 @ 5:52am 
Originally posted by DSN EXET:
Originally posted by Sybil:
Well, though people here are saying it's only a visual upgrade, that's not entirly true. Saying that it's "just and HD re-release" just isn't true. They decided to add queing and also changed the button layout for controlling, with the option to change back, and I'm sure some other things that I'm missing. They did that because things have changed. So why wouldn't they update the pathfinding to something that actually works properly?
Because it would have change the game to much and the result would have been bad for all the players, who wish the play the old game with some changes that do not affect gameplay. A new AI would have been just wrong for this remaster!!!
I don't understand that you don't get the point of remaster!?!
It's the same with StarCraft remaster: The game is upgraded to match current hardware, but gameplay is exactly the same as it was! Great fun too!

Counter exemple, AoE2:DE. Still a remaster, but updated a bunch of stuff to match current era. C&C Remaster is not 1:1, since they added unit queuing and such. They could also simply let us choose in the game options between the 2 pathfinding "Old / Improve".

Remaster doesn't mean you don't change anything gameplay-wise.
Last edited by Neptas; Jun 7, 2020 @ 5:52am
Just Chill Jun 7, 2020 @ 5:52am 
Originally posted by Neptas:
And anyway, if someone says "We will never have/do [...]", I just don't believe them, history shows we were wrong basically every single time.

We will never have a Primal remaster for PC.

And I surely hope I will be wrong on that.
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Date Posted: Jun 7, 2020 @ 1:02am
Posts: 91