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https://steamcommunity.com/sharedfiles/filedetails/?id=2122516149
V
Apparently it's non violent and seems content just running in circles in the tib.
Tl,Dr, I want more tib, but I don't know what fertilizer to use, time or cheap troops.
For multiplayer, you can set tiberium growth rate so there's more to harvest and the tib fields don't deplete quickly, although 90% of the time in multiplayer, people would just host maps with oceans of tiberium. For singleplayer, you just got to save money or capture enemy silos, sell, let them rebuild and repeat.
I don't think the missions money carryover still works in the remaster.
Tiberian Sun has the fastest growth from blossom trees. A single tree has enough output to supply a single harvester, sometimes even two depending on distance away from the refinery.
Time will cause random cells of tiberium to grow to full capacity, and a full capacity cell has a chance of spreading to adjacent cells. This kind of regrowth is the slowest. Unlike in TD and RA, it's not worth cultivating resource patches for optimum gains.
In TS you can go crazy with harvesters and have steady returns. By the time you've exhausted the bigger patches, you usually have a large enough foothold to win the mission, even on hard difficulty.
Thing about that i wanna whine about is, Why can't i steal an enemys tree or aiparius?
So many things folk just don't think of. sure you can steal the enemy harvester while its in the refinery and I have done that, but i would like to steal the tree too.
Anyway, Blossom Trees in TD and Ore Mines in RA literally just act like an indestructible and unharvestable cell of resources, spreading out exactly like a single cell of tiberium or ore would. There's no growth boost around them like in later games. The only difference is that Blossom Trees spit spores which damage infantry.
Not like it matters, game got hard and i am extraordinarily lazy and dont care for puzzles.
Bye.
So yea, determining the exact logic would require some deep dives into the source code, but suffice to say, it's quirky.
One of the known systems in the growth is that the more tiberium exists on the map, the more the spread rate slows down. Not sure about the growth rate of the crystals on the tiberium cells though; I'm fairly sure spread and growth are two independent mechanisms.