Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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cbdeakin Jun 6, 2020 @ 6:30pm
More units for the Allies in Red Alert?
I remember the Allies having a hard time against Soviet tank rushes. Would you like any units to be added to the Allies, to help them in multiplayer games?

Perhaps an elite infantry unit that can't be crushed, like Soviet shock troopers?

I believe there was a stealth tank available in some missions too.

Or, can you already beat soviet players in MP?
Last edited by cbdeakin; Jun 6, 2020 @ 6:32pm
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Showing 1-7 of 7 comments
shinuito Jun 6, 2020 @ 7:41pm 
I've only played one person in mp, and they thrashed me while I was soviets and they were allies.

They skipped a barracks, went straight for factory and just went 20+ light tanks.

I couldn't keep up with production with the soviet heavy tanks.
cbdeakin Jun 6, 2020 @ 7:47pm 
Yeah, I just played an allied game vs Soviet AI. Light tanks are a lot better than I remember, maybe I just assumed they were crap before (compared to medium).

Spamming basic pill box defences seems to work quite well too.
Last edited by cbdeakin; Jun 6, 2020 @ 7:53pm
shinuito Jun 6, 2020 @ 8:32pm 
I do know what you mean though. It does feel like you're under a lot of pressure from the start vs the soviet tanks. I think I'm just bad at both allies and soviets at the moment :)
DarkStar Jun 6, 2020 @ 8:35pm 
Light tanks were the way to go back in the day, Medium tanks were always economically innefficient without being modded. Allies had the early to mid game advantage. Soviet strength is in the late game when the heavier units come out to play.

TO answer the question, I'd actually start by buffing the medium tank and gun turret armor to make them more viable against armored rushed. By editing the Rules.ini I also gave the Allies the Phase transport as a late tier unit. I also slightly increased the Apache speed to reflect the Allied doctrine.

As far as new units go?
- Add TOW Missile Jeep. Modified Ranger sprite with Rocket Soldier's missile as a weapon for hit and run strikes, cheaper alternative to light tank but with lighter armor. Early tier unit.
- Add Armored Recovery Vehicle (ARV). Modified APC sprite, no weapon, but comes with a repair ability similiar to the mechanic. Late tier unit.
- Add MLRS. Port sprite from Tiberian Dawn, use stinger missiles as weapon. Tier 3 artillery unit with damage and stats lower than V2 but with higher fire rate.
Last edited by DarkStar; Jun 6, 2020 @ 8:44pm
Noodlesocks Jun 6, 2020 @ 8:36pm 
Anti vehicle infantry could be a little better at killing tanks.
KotCR Jun 6, 2020 @ 11:00pm 
Allies already have the early game tank advantage. Light Tanks are incredibly cost effective, doing more damage than Medium Tanks thanks to their high RoF, and being faster, making it harder to hit them and also making them excellent infantry crushers. Medium Tanks are a bit meh, and the only real use for them is that they can soak a direct hit from a Tesla Coil (a Light Tank cannot). Light Tanks also build very quickly compared to other tanks, making early game Light Tank rushes the most effective. With some good 'q' key micro a Light Tank should have a fair chance of taking out a Heavy Tank by itself, despite the Heavy's superior firepower and health.

As for buffing Turrets, actually, Turrets were too strong so they had a cost increase in a multiplayer patch between vanilla Red Alert and Aftermath (aswell as lowering their RoF and increasing their energy use).

Conversely, they actually buffed the Tesla Coil a 50% increase in Health between vanilla and Aftermath in the multiplayer patch. This was back in the day, I believe the remaster uses the nerfed turret and the buffed Tesla Coil. These changes only apply to multiplayer though, so you will not see them in campaign.

Yeah, infantry for the most part suck in Red Alert. They just get crushed. Too many tanks, and tanks in general move too fast. Not worth using infantry beyond Scouting or the occasional early game harass/sneak attack.

To beat a Soviet tank rush with Allies, just mass Light Tanks. You'll have the number and speed advantage, and win. Intercept them early if possible, to ensure they don't just ignore your Light Tanks and chew on your structures.
To beat an Allied Tank rush with Soviet, you will need careful positioning of troops and structures, and may even want to consider rushing a Tesla Coil up if you fear he's going to go straight for your Con Yard. It's crucial you scout early.

N.B. So far every game I've played agianst Soviet as Allies I've won. It has only been other Allied players that have beat me yet. Yes, you can already beat Soviet as Allies in MP. It's about capitilizing on your early game advantage.
Last edited by KotCR; Jun 6, 2020 @ 11:13pm
Mati_Lublin Jun 7, 2020 @ 2:40am 
Allies have Logbow helicopter, excellent against tanks and buildings (and Soviets have weak stationary AA guns and virtually no mobile AA units).
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Date Posted: Jun 6, 2020 @ 6:30pm
Posts: 7