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https://steamcommunity.com/sharedfiles/filedetails/?id=2122025379
But besides all that, increasing the damage of ai units while decreasing the player damage creates a real imbalance in certain missions. In the missions with base building the difficulty isnt so bad but on others, it sucks and i personally dont like non base building missions. Never have, never will so being stuck for too long on one of those really takes the fun out of the game for me and anyone else who doesnt want to get bored and frustrated.
Im sure you wont agree but i dont really care. He can use the mod if it help or not, his choice. No one is forcing anyone
I am going to restart on normal and when i finish that i will retry hard with the mod to see what the difference will be. I truly hope the hard mode is more than just the stat difference.
some of us actually like the challenge without cheating
The hard mode in TD is broken, maybe it's a challenge in some way, but it's bad design and that is for sure. It's is so bad that even casual mode shows why messing with stats can broke the game.
https://www.youtube.com/watch?v=nADjefF4l6c
First: reduce game speed to low or moderate. You will need to micro your units.
Kill all enemies one by one. Try to get the focus on fast units you can retreat, while others units kill your target.
To kill tanks, you can use the bike which is fast enough to avoid shells.
You also need to kill all civilians. Some of them will go to the south west village.