安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
>game chat
>"gg man"
>mfw
'_'
Why in God's name would they purposely make it harder on themselves? "You know I played Baseball with this guy, and he was so low-skill that he held the bat with TWO HANDS instead of ONE!"
The word you're looking for here is *effective.* You're bitter because you're *losing.*
This is a really simple concept: this is a STRATEGY game. If the people you're facing are "brainless" then you should have no trouble *beating* them. If you're truly facing "brainless" opponents and you still can't win? That says more about *you* than them.
So it's sad, that many players, want rush engineer in first 3 minutes, but just move on. Their loss, it is more of a dreary experience for them, if that is how they get their satisfaction.
if you get into a street fight, i aint letting you take the time to get your shirt off, dust your hands & stretch your legs, i'm just going to dunk you and walk away, because its real time!
Just always prepare for early agression with defenses and you should be fine.
As someone who played ALOT with my dad (he likes to rush with low tech units in pretty much every RTS, specially in RA2 onwards), i remember the wonderful losses i had before i learned how to counter them.
Dont be discouraged from the game, some players like to play fast and furious, some like the long game. I am more of a turtle myself, but as of late i have been playing more loose with my doctrine.
I think everyone should strive to be flexible eventually!
I spent 5 years playing on money maps where it's easy to defend against rushes even if you go greedy 3-4 ref opening and easily get superweapons (since no one would join my game if I host official maps) now I feel like a noob getting rushed each time I play quickmatch.
Build minigunners. Or for Nod, flamethrowers. Best way to stop engineers.
The better way is to ruch one engineer having a barracks ready to plop down and and engr ready to come out the door. You take an enemy building with the one engr, put the barracks beside it, and let the engrs pour into their base. Faster than tank rushing.
RA2 had good AI.
I tried making a map with the wall for the MCV already built. The AI build in it, but you cannot build next to it because the wall does not belong to your faction. That kinda sucked. So I left one side open. That works for humans, but you still can only build along the wall section you built, not the other 3.