Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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[Map Editor] How to delete units?
I tried pressing different combination of keys but no luck; no information on the bottom left bar..
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Showing 1-15 of 17 comments
The only way I've seen so far is to open the .mpr file and manually delete them from the [UNITS] section.. good luck!
Charlie Brown Jun 6, 2020 @ 5:47am 
Originally posted by LloydBax:
The only way I've seen so far is to open the .mpr file and manually delete them from the [UNITS] section.. good luck!

thanks I wish they would make the editor more generals style; able to do more with. I like the editor they provided but not enough functions for variation
-Stu- Jun 6, 2020 @ 5:51am 
you want to look in the workshop chat.. everyone is all over the issues with the map editor. such a shame. it was my biggest selling point.
Nyerguds Jun 6, 2020 @ 6:29am 
Look at the status bar at the bottom of the editor, folks... it tells you everything you need to know.

Shift enters placement mode.

Once you hold down shift, the bottom bar tells you that left click places a unit, and right click removes a unit.

Last edited by Nyerguds; Jun 6, 2020 @ 6:30am
CommandoRyu Jun 6, 2020 @ 7:03am 
To add to Nyerguds here, that concept can be applied anywhere. On the "Overlay" menu, Shift + Left = Place, Shift + Right = Remove. Switch between menus to be able to place, move and remove each type of item.
Also if you don't want to scroll through the list for the same item, Left Click to copy, then Shift + Left to place.

It's easy once you figure out the base control.
Nyerguds Jun 6, 2020 @ 7:11am 
I like that you can even copy single tiles off the map. No existing editor so far has had that feature :)
CommandoRyu Jun 6, 2020 @ 7:17am 
I haven't found any single tile combinations that look cool yet.
xMaris Jun 6, 2020 @ 7:18am 
Anyone having difficulties getting a singleplayer map to even load? I cant even get a very basic (few units with win/lose conditions for All Destr) to even load. It just is forever at the loading screen. What would I be missing?
Charlie Brown Jun 6, 2020 @ 7:18am 
Originally posted by Nyerguds:
Look at the status bar at the bottom of the editor, folks... it tells you everything you need to know.

Shift enters placement mode.

Once you hold down shift, the bottom bar tells you that left click places a unit, and right click removes a unit.

Thanks for info but you dont have to be a ♥♥♥♥ about it.

All I saw on the bottom right was:

"Shift to enter placement mode, Left-Click drag to move unit, Double-Click update unit properties, Right-Click to pick unit l X = ...., Y = ...., Cell = ...., Template = ....."
CommandoRyu Jun 6, 2020 @ 7:23am 
Originally posted by xMaris:
Anyone having difficulties getting a singleplayer map to even load? I cant even get a very basic (few units with win/lose conditions for All Destr) to even load. It just is forever at the loading screen. What would I be missing?

I haven't seen that issue yet. I know that when we got stuck in a loading screen it was MP and the server had dropped yesterday. But I doubt if that's the issue for you now.
CommandoRyu Jun 6, 2020 @ 7:36am 
Going to bump this question here too. It seems to be the only thing I can't see any answer to:
Originally posted by Nyerguds:
uhhhhh....

Did you check the menus?

Settings -> Teamtypes -> right click -> Add Teamtype.
Settings -> Triggers -> right click -> Add Trigger.


That said, a lot of scripting doesn't work right in multiplayer, since the AI acts vastly differently.

Hey Nyerguds, I'm brand new to this, I see the menus, but I don't understand /how/ to use them.
I have my map fully made, I just need to add some triggers. I'm making a map similar to the Covert Ops.

Maybe if you can give an example of how I would, for example, take the prison, and tell the game that when the NOD player puts an engineer into it, please spawn a Commando and 3 Rocket Guys.
I can extrapolate how to use the thing that way.

I appreciate you replying to so many questions (even with some of the sarcasm ;P )
Nyerguds Apr 1, 2022 @ 2:44pm 
Originally posted by CommandoRyu:
Maybe if you can give an example of how I would, for example, take the prison, and tell the game that when the NOD player puts an engineer into it, please spawn a Commando and 3 Rocket Guys.
You can't really just "spawn" stuff. You can only reinforce it, either straight from the map border, or dropped off in a Chinook.

Though you could probably fake a prison break by putting the building right next to the map border and reinforcing them from there.

As for using the menus, I assume you refer to the fact you're faced with a blank screen without any options when you open the Teamtypes or Triggers windows. The way to make entries in them is to right click the empty list at the left and then choose the "Add" function in the context menu that shows up. Then, you can select the new entry and use F2 to rename it.

In the units ("teams") and orders ("missions") lists, you can click on the leftmost column of an entry and then press the delete key to remove it. The orders table has a tendency to add and fill in an extra entry, so be careful with that. you can check how the final teamtype saved by clicking in the empty space of the main teamtypes list to unload it, and then select it again.

As for the actual scripting:
  • Map settings: in the House settings for your house, set the Edge to the side from which you want the reinforcements to appear.
  • Map editing: make a rock border covering that entire edge of the map, just outside the accessible area. Then make a hole where you want the units to appear.
  • Waypoints: put a waypoint inside the accessible map area, close to that hole you made.
  • Teamtypes: make a team with the units you want, and give it a single order, to move to that waypoint you defined. None of the checkbox options on the left should matter on a player-owned reinforcements team, though traditionally, in the original missions, reinforcements always get a Priority value of "7".
  • Triggers: make a trigger with cause "Player Enters", result "Reinforce", and the teamtype you made.
  • Structures: place down your prison, double-click it, and set the trigger to the new one you made.
That should pretty much be all.
Last edited by Nyerguds; Apr 3, 2022 @ 3:00am
Baghira Apr 2, 2022 @ 1:18am 
Originally posted by Nyerguds:
I like that you can even copy single tiles off the map. No existing editor so far has had that feature :)
Wait? What? You can copy tiles? Dont get me crazy :Tanya:
DDF3 Apr 2, 2022 @ 7:17am 
Yes you can select single tiles if you click in the tile box at the bottom
Baghira Apr 2, 2022 @ 7:21am 
Ah thats what he means. Yea I know this. I understood, that you can copy a tile from the map (And was not sure if you can copy a whole part of a map either.) What would have made me crazy to find this out after so long working with that editor :)
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Date Posted: Jun 5, 2020 @ 11:00pm
Posts: 17