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thanks I wish they would make the editor more generals style; able to do more with. I like the editor they provided but not enough functions for variation
Shift enters placement mode.
Once you hold down shift, the bottom bar tells you that left click places a unit, and right click removes a unit.
Also if you don't want to scroll through the list for the same item, Left Click to copy, then Shift + Left to place.
It's easy once you figure out the base control.
Thanks for info but you dont have to be a ♥♥♥♥ about it.
All I saw on the bottom right was:
"Shift to enter placement mode, Left-Click drag to move unit, Double-Click update unit properties, Right-Click to pick unit l X = ...., Y = ...., Cell = ...., Template = ....."
I haven't seen that issue yet. I know that when we got stuck in a loading screen it was MP and the server had dropped yesterday. But I doubt if that's the issue for you now.
Hey Nyerguds, I'm brand new to this, I see the menus, but I don't understand /how/ to use them.
I have my map fully made, I just need to add some triggers. I'm making a map similar to the Covert Ops.
Maybe if you can give an example of how I would, for example, take the prison, and tell the game that when the NOD player puts an engineer into it, please spawn a Commando and 3 Rocket Guys.
I can extrapolate how to use the thing that way.
I appreciate you replying to so many questions (even with some of the sarcasm ;P )
Though you could probably fake a prison break by putting the building right next to the map border and reinforcing them from there.
As for using the menus, I assume you refer to the fact you're faced with a blank screen without any options when you open the Teamtypes or Triggers windows. The way to make entries in them is to right click the empty list at the left and then choose the "Add" function in the context menu that shows up. Then, you can select the new entry and use F2 to rename it.
In the units ("teams") and orders ("missions") lists, you can click on the leftmost column of an entry and then press the delete key to remove it. The orders table has a tendency to add and fill in an extra entry, so be careful with that. you can check how the final teamtype saved by clicking in the empty space of the main teamtypes list to unload it, and then select it again.
As for the actual scripting:
- Map settings: in the House settings for your house, set the Edge to the side from which you want the reinforcements to appear.
- Map editing: make a rock border covering that entire edge of the map, just outside the accessible area. Then make a hole where you want the units to appear.
- Waypoints: put a waypoint inside the accessible map area, close to that hole you made.
- Teamtypes: make a team with the units you want, and give it a single order, to move to that waypoint you defined. None of the checkbox options on the left should matter on a player-owned reinforcements team, though traditionally, in the original missions, reinforcements always get a Priority value of "7".
- Triggers: make a trigger with cause "Player Enters", result "Reinforce", and the teamtype you made.
- Structures: place down your prison, double-click it, and set the trigger to the new one you made.
That should pretty much be all.