Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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MusicHaven Jun 5, 2020 @ 6:43pm
Still no MacOS Support!
I've been pushing so much for MacOS Support for the Remaster! Please push it for it! Or I'll keep posting until you do!!!
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Showing 1-15 of 37 comments
KuriKona Jun 5, 2020 @ 6:45pm 
Okay.
Mad Scientist Jun 5, 2020 @ 6:46pm 
Or maybe get a PC if you wish to play PC Games?
You know it takes a lot of effort to add support to a restricted proprietary operating system right?
Ritsuka Jun 5, 2020 @ 6:49pm 
Originally posted by MusicHaven:
I've been pushing so much for MacOS Support for the Remaster! Please push it for it! Or I'll keep posting until you do!!!
why? mac sucks for games, just invest in a pc
How to game on a MAC - Install Windows on it.

Well, but to be more constructive.. If you don't got Bootcamp or Parallels you can easily setup a small Windows Virtual Machine with Oracle VirtualBox.
CNC Remastered doesn't need that much power. It runs absolutely fine on a Intel integrated HD 620 on my ultrabook.
MusicHaven Jun 5, 2020 @ 7:27pm 
But come the freaking on, is it really THAT difficult to port a basic game for MacOS?
Last edited by MusicHaven; Jun 5, 2020 @ 7:28pm
Atomic Noodles Jun 5, 2020 @ 7:28pm 
Originally posted by MusicHaven:
But come the freaking on, is it that difficult to port a basic game for MacOS?

Do it yourself if you think its that easy? If not... just use a VirtualMachine or like the rest of the people put a partition of Windows to play it on?
MusicHaven Jun 5, 2020 @ 7:30pm 
Guys don't tell me to partition my SSD, it's only 120GB and it's full of office and music production stuff.
Last edited by MusicHaven; Jun 5, 2020 @ 7:34pm
Originally posted by MusicHaven:
I've been pushing so much for MacOS Support for the Remaster! Please push it for it! Or I'll keep posting until you do!!!
So, something Mac has never really had much of even from Triple A studios? You're expecting a $20 remaster of the original games in a series that EA was willing to let die have native Mac support?

Honestly you're dreaming and nothing ever stated there was MacOS support since it was announced.

Look up and use WINE if you want to play games on Mac.
Last edited by MLEM MLEM MLEM MLEM; Jun 5, 2020 @ 7:32pm
Originally posted by MusicHaven:
But come the freaking on, is it really THAT difficult to port a basic game for MacOS?

I'm not a programmer, but... yeah. Yeah I'd imagine it is, particularly when you're already working with source code that's 25 years old.
Originally posted by MusicHaven:
Guys don't tell me to partition my SSD, it's only 120GB and it's full of office and music production stuff.
Also, you dug your own grave here by buying Apple products.
Originally posted by Silver the Raccoon:
Originally posted by MusicHaven:
But come the freaking on, is it really THAT difficult to port a basic game for MacOS?

I'm not a programmer, but... yeah. Yeah I'd imagine it is, particularly when you're already working with source code that's 25 years old.
MacOS also has a number of core differences from Windows that (at least used to) make it a major pain in the ass to get everything to work exactly the same between the two.
MusicHaven Jun 5, 2020 @ 7:35pm 
Originally posted by Steel Talons:
Originally posted by MusicHaven:
Guys don't tell me to partition my SSD, it's only 120GB and it's full of office and music production stuff.
Also, you dug your own grave here by buying Apple products.

Not a choice that I have, especially if I needed to do music projects for school. And frankly, I think MacOS users ought to have the right to run their programs and games natively when we ask for it.
Last edited by MusicHaven; Jun 5, 2020 @ 7:36pm
Mad Scientist Jun 5, 2020 @ 7:38pm 
Originally posted by MusicHaven:
But come the freaking on, is it really THAT difficult to port a basic game for MacOS?
Let me put it in a way you'll understand.

I'll use video cards as an example

Most hardware: Runs on Windows, Linux and other identical operating systems without issues.
The same hardware: Typically requires a reprogrammed BIOS which raises the cost of the product by at LEAST $100-$200 or more depending on how little units the manufacturer believes will be purchased as it'll require more than likely a whole software team dedicated to making it with no guarantees of stability due to it being as mentioned before; a restricted proprietary operating system.

Again, you want to play PC Games, play on a PC.
PCs can do production too, and far better in almost all cases. Try using premiere pro on a mac vs windows; windows usually destroys it, and other programs are better than premiere pro.
Grashok Jun 5, 2020 @ 7:41pm 
Originally posted by MusicHaven:
I've been pushing so much for MacOS Support for the Remaster! Please push it for it! Or I'll keep posting until you do!!!

Made a bad review and dont even have the PC for playing?
I hope i didnt got u wrong
Last edited by Grashok; Jun 5, 2020 @ 7:44pm
Originally posted by MusicHaven:
Originally posted by Steel Talons:
Also, you dug your own grave here by buying Apple products.

Not a choice that I have, especially if I needed to do music projects for school. And frankly, I think MacOS users ought to have the right to run their programs and games natively when we ask for it.
I caught a whiff of the apple entitlement right there, ♥♥♥♥♥♥♥♥♥. The majority of computers for home/business use are Windows, Mac is a secondary and there is plenty of proprietary software and Mac versions of popular programs. This has not been something that is new, its a multi-decade old fact that somehow is ignored by people that buy/own Apple products.

You're asking a dev team to spend extra money to create a version of this game for an OS that literally nobody buys for gaming as a first choice. On top of that you're asking it from the publisher EA which hasn't released a REAL C&C game since RA3 and has passed off/pushed multiple garbage titles with its name/skin to attempt to make money while also killing off any actual titles in the series they've even started.

There are a number of other titles that have gotten Mac compatible versions and that is rare enough as it is. Also, you chose to buy a Mac for your school projects, there was nothing forcing you to do so. Windows has similar tools for anything you want to do on a Mac.

But for now, your options are a windows partition or running WINE. That's the reality of your situation at the moment until the EA magically OKs it or a modder figures out a way to make it compatible.
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Date Posted: Jun 5, 2020 @ 6:43pm
Posts: 37