Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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BlackHand Jun 5, 2020 @ 2:19pm
Something is wrong with Red Alert's optimization.
I have tried turning the v-sync on both from the nvidia panel and the game. Now tiberian dawn is stable at 144 FPS for me. But Red Alert 1 won't just stay stable. Sometimes it stays stable at 144 fps but it strangely drops to 70-80 fps from time to time. I don't know what's going on. Messed with the settings but no use.
Last edited by BlackHand; Jun 5, 2020 @ 3:00pm
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Showing 1-15 of 30 comments
Boremski Jun 5, 2020 @ 3:28pm 
Same problem here!
BlackHand Jun 5, 2020 @ 3:32pm 
I just realized there are some problems with mission scripts aswell. How was this game tested before release ? Tiberian Dawn feels so complete yet Red Alert 1 is very buggy.
Mati_Lublin Jun 5, 2020 @ 3:33pm 
I found some lags in Red Alert so far.
BlackHand Jun 5, 2020 @ 3:42pm 
Originally posted by Mati_Lublin:
I found some lags in Red Alert so far.
Especially destroying bridges lags for me.
Boremski Jun 5, 2020 @ 3:56pm 
Originally posted by Black Hand:
Originally posted by Mati_Lublin:
I found some lags in Red Alert so far.
Especially destroying bridges lags for me.
In my experience when a building explodes or a vehicle, my fps go down from 60 to 50 and then to 60 again..
chaos Jun 5, 2020 @ 3:58pm 
i go from 600 fps to 5 fps
dr46onfusion Jun 5, 2020 @ 4:00pm 
I think what happens is, the 'explosion' sprite moves at a specific frame rate, but the entire 'game' is required to be the same framerate, so it dumbs it down to the frame rate of said explosion.

These sprites are essentially like a mini 'video' file.
Last edited by dr46onfusion; Jun 5, 2020 @ 4:00pm
RoRo1980 Jun 5, 2020 @ 4:06pm 
some guy is complaining that he sees frames drop to 70 or 80 fps..........now, i heard it all, God forbid he ever saw a drop to 10 to 20 fps, this is the most hilarious post i ever read.
goka9696 Jun 5, 2020 @ 4:11pm 
What are your system specs? I have some issues with Red Alert performance myself. Tiberian Dawn works without problems.
chaos Jun 5, 2020 @ 4:18pm 
rtx 2080 i7 8700k 32gb ram win10
BlackHand Jun 5, 2020 @ 4:19pm 
Originally posted by goka9696:
What are your system specs? I have some issues with Red Alert performance myself. Tiberian Dawn works without problems.
RTX 2060 i9 9600kf 16gb ram win10
Boremski Jun 5, 2020 @ 4:22pm 
Originally posted by RoRo1980:
some guy is complaining that he sees frames drop to 70 or 80 fps..........now, i heard it all, God forbid he ever saw a drop to 10 to 20 fps, this is the most hilarious post i ever read.
The problem its the stutter when the fps drops, i dont care about numbers.
Crafty Jun 5, 2020 @ 4:25pm 
If you do notice a stutter from a big explosion, it was probably designed that way on purpose to make the scene appear my intense. Or the explosion frames are tied to the entire scenes frame-rate, or both.

A lot of 2D action/fighting games will cut frames on purpose to make big hits seem more "impactful".

This is not a 3D game. The Unit animations for example, only update every so many frames anyways. Its not the same as having a full rotating 3D camera on top of fully 3D animated units.

The 2D units themselves probably only update 20-30 frames a second. Even the Starcraft Remaster was like that.

I guarantee, the only reason you notice it is because you're probably staring at your fps counter. If there is stuttering because of the bridge exploding or something, its again, probably on purpose.
Last edited by Crafty; Jun 5, 2020 @ 4:35pm
BlackHand Jun 5, 2020 @ 4:54pm 
Originally posted by Crafty:
If you do notice a stutter from a big explosion, it was probably designed that way on purpose to make the scene appear my intense. Or the explosion frames are tied to the entire scenes frame-rate, or both.

A lot of 2D action/fighting games will cut frames on purpose to make big hits seem more "impactful".

This is not a 3D game. The Unit animations for example, only update every so many frames anyways. Its not the same as having a full rotating 3D camera on top of fully 3D animated units.

The 2D units themselves probably only update 20-30 frames a second. Even the Starcraft Remaster was like that.

I guarantee, the only reason you notice it is because you're probably staring at your fps counter. If there is stuttering because of the bridge exploding or something, its again, probably on purpose.

Yeah , I tried to mean that I am having stuttering. It's not a big deal but gets annoying sometimes.
Sometimes it stays stable at 144 fps but it strangely drops to 70-80 fps from time to time.
That's how VSYNC works...
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Date Posted: Jun 5, 2020 @ 2:19pm
Posts: 30