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They have added a lot of qol changes, I wouldn't have minded if they fixed this PROBLEM as well and add it as an option same as the option between graphical presentations. It's not much of a problem now but it will be after a couple of weeks or months. People will be less interested in a game where solely the ai spoils the whole fun. I don't mind having to command each of my units one by one, but having to command the damn harvester to do its job is just damn annoying.
It can't find routes.
It can't unload tiberium sometimes for some reason.
Stops moving.
Not looking for more resources.
We did but since there were not so many games to choose from we endured and kept playing with it. Make no mistake I love these games to this very day, but i just cannot overlook their biggest issues just because it's classic. I don't think asking for an improved path finding for the harvesters solely would spoil the gameplay too much. Everything else (except some bugs) seems to be fine.
I would like to disable it in the gameplay settings
There's was no baseline for "good" AI pathfinding in 1995, so no, people didn't "endure and keep playing" cause at the time, it was incredible that what we got had been accomplished. Starcraft had broken pathing, and released 3 years AFTER C&C.
They kept it true to the original release, as intended. If it's a gripe, use an AI mod.
Yep and they left it this way and rather moved on so we have to endure this thing now as well. No wonder these games were long forgotten unlike SC that is still being updated and have a much larger player base.
"Kept it true to the original release" Do you even have the game? Or have you even played with it? They could have just improve the graphics and leave everything the way it was. Same old ui, with two columns and arrows. Not allowing us to use rmb to command units, seeing unit health bars without selecting them, ZOOM etc.. etc.. these are not small changes, they are extremely helpful, that easily broke the game already. But I guess a lil bit tweak on the harvester's ai could have been a disaster for the die-hard fans, who will be roaming the online skirmish rooms in the upcoming weeks to show off. So yeah.. they pretty much kept it original. lol
Still I hope it's gonna be a success so they can start working on some real project like Red Alert 2. (Or MAYBE, just maybe.. dune 2000.. that would be a dream coming true.)
This is supposedly a 'remaster'?
Yep, and it's a feature called "die-hard fan service".
Believe it or not, but a non-existing dev-team can't release updates.
EA killed Westwood. Ofc they tried to milk C&C later on, but failed hard... that's the reason EA stopped caring about the whole thing for years.
On the other hand: a game in 1995 rarely got any updates anyways, cause it's harder to release one without widespread www.
PS:
Starcraft only gets the occasional update cause of: money.
The feature is a problem and people did care about it back then and is one of the most commonly issues cited with the old games. There's no reason for harvester AI not being fixed for the remaster. This is one of those old "features" that shouldn't have made it into the remaster.