Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Nik0s Jun 5, 2020 @ 11:09am
Ore truck path finding ?
Hello players,

I just played the 5th first missions of Red Alert with Allies. In the fourth mission (I think), you came back to your previous base with additional units and building.

I am surprised with the Ore truck pathfinding, it not optimal, thus in some cases, a ore truck followed one particular path (a working path) and when it tries again, it can not go in the same direction and goes back and try another way.

Do you have the same behavior ?

It's still an amazing game after 25 years !

Regards
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Showing 1-15 of 17 comments
η_m3ntzA™ ッ Jun 7, 2020 @ 2:21pm 
I have my ore trucks looping around my refineries. Its like they lost their path, and I have to re command them
ProvenSupreme Jun 7, 2020 @ 2:29pm 
Did you expect a remastered to fix old problems for you? Psh.
Rasghul Jun 8, 2020 @ 6:50am 
Originally posted by ProvenSupreme:
Did you expect a remastered to fix old problems for you? Psh.

They have added a lot of qol changes, I wouldn't have minded if they fixed this PROBLEM as well and add it as an option same as the option between graphical presentations. It's not much of a problem now but it will be after a couple of weeks or months. People will be less interested in a game where solely the ai spoils the whole fun. I don't mind having to command each of my units one by one, but having to command the damn harvester to do its job is just damn annoying.

It can't find routes.
It can't unload tiberium sometimes for some reason.
Stops moving.
Not looking for more resources.
Ibex Jun 8, 2020 @ 7:13am 
It is not a Problem it is a Feature. The Harvesters always needed more attention in CC. i think its great because 25 years ago nobody cared about those details .
Hamguy Jun 8, 2020 @ 7:20am 
It sucks when you have 3 oar trucks stuck on a bridge because 2 of them are are trying to go in the opposite direction of each other.
Mr_Cossack Jun 8, 2020 @ 8:55am 
They purposely left the terrible a.i and path finding alone as to not break the original balance. A big mistake in my opinion.
Rasghul Jun 8, 2020 @ 9:37am 
Originally posted by Ibex:
It is not a Problem it is a Feature. The Harvesters always needed more attention in CC. i think its great because 25 years ago nobody cared about those details .

We did but since there were not so many games to choose from we endured and kept playing with it. Make no mistake I love these games to this very day, but i just cannot overlook their biggest issues just because it's classic. I don't think asking for an improved path finding for the harvesters solely would spoil the gameplay too much. Everything else (except some bugs) seems to be fine.
hup Jun 8, 2020 @ 9:44am 
Originally posted by Ibex:
It is not a Problem it is a Feature. The Harvesters always needed more attention in CC. i think its great because 25 years ago nobody cared about those details .


I would like to disable it in the gameplay settings
XxSTOZZYxX Jun 8, 2020 @ 10:08am 
Originally posted by Rasghul:
Originally posted by Ibex:
It is not a Problem it is a Feature. The Harvesters always needed more attention in CC. i think its great because 25 years ago nobody cared about those details .

We did but since there were not so many games to choose from we endured and kept playing with it. Make no mistake I love these games to this very day, but i just cannot overlook their biggest issues just because it's classic. I don't think asking for an improved path finding for the harvesters solely would spoil the gameplay too much. Everything else (except some bugs) seems to be fine.

There's was no baseline for "good" AI pathfinding in 1995, so no, people didn't "endure and keep playing" cause at the time, it was incredible that what we got had been accomplished. Starcraft had broken pathing, and released 3 years AFTER C&C.

They kept it true to the original release, as intended. If it's a gripe, use an AI mod.
Incia3000 Jun 8, 2020 @ 10:09am 
dis been i da original has thee be living under ay rock? lolz
Rasghul Jun 8, 2020 @ 1:44pm 
Originally posted by XxSTOZZYxX:
Originally posted by Rasghul:

We did but since there were not so many games to choose from we endured and kept playing with it. Make no mistake I love these games to this very day, but i just cannot overlook their biggest issues just because it's classic. I don't think asking for an improved path finding for the harvesters solely would spoil the gameplay too much. Everything else (except some bugs) seems to be fine.

There's was no baseline for "good" AI pathfinding in 1995, so no, people didn't "endure and keep playing" cause at the time, it was incredible that what we got had been accomplished. Starcraft had broken pathing, and released 3 years AFTER C&C.

They kept it true to the original release, as intended. If it's a gripe, use an AI mod.

Yep and they left it this way and rather moved on so we have to endure this thing now as well. No wonder these games were long forgotten unlike SC that is still being updated and have a much larger player base.

"Kept it true to the original release" Do you even have the game? Or have you even played with it? They could have just improve the graphics and leave everything the way it was. Same old ui, with two columns and arrows. Not allowing us to use rmb to command units, seeing unit health bars without selecting them, ZOOM etc.. etc.. these are not small changes, they are extremely helpful, that easily broke the game already. But I guess a lil bit tweak on the harvester's ai could have been a disaster for the die-hard fans, who will be roaming the online skirmish rooms in the upcoming weeks to show off. So yeah.. they pretty much kept it original. lol

Still I hope it's gonna be a success so they can start working on some real project like Red Alert 2. (Or MAYBE, just maybe.. dune 2000.. that would be a dream coming true.)
Blackguard Jun 8, 2020 @ 1:45pm 
Yeah pathing is broken and orders/unit movements happen in the most inefficient way possible, or sometimes don't even happen at all

This is supposedly a 'remaster'?
Rasghul Jun 8, 2020 @ 1:48pm 
Originally posted by Blackguard:
Yeah pathing is broken and orders/unit movements happen in the most inefficient way possible, or sometimes don't even happen at all

This is supposedly a 'remaster'?

Yep, and it's a feature called "die-hard fan service".
Silberfuchs Jun 8, 2020 @ 1:53pm 
"Yep and they left it this way and rather moved on so we have to endure this thing now as well. No wonder these games were long forgotten unlike SC that is still being updated and have a much larger player base."

Believe it or not, but a non-existing dev-team can't release updates.

EA killed Westwood. Ofc they tried to milk C&C later on, but failed hard... that's the reason EA stopped caring about the whole thing for years.

On the other hand: a game in 1995 rarely got any updates anyways, cause it's harder to release one without widespread www.

PS:
Starcraft only gets the occasional update cause of: money.
Noodlesocks Jun 8, 2020 @ 1:53pm 
Originally posted by Ibex:
It is not a Problem it is a Feature. The Harvesters always needed more attention in CC. i think its great because 25 years ago nobody cared about those details .

The feature is a problem and people did care about it back then and is one of the most commonly issues cited with the old games. There's no reason for harvester AI not being fixed for the remaster. This is one of those old "features" that shouldn't have made it into the remaster.
Last edited by Noodlesocks; Jun 8, 2020 @ 1:54pm
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Date Posted: Jun 5, 2020 @ 11:09am
Posts: 17