Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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frostdiamond May 30, 2020 @ 4:35pm
Anyone feels the original Ion Cannon and Nuke were underwhelming?
It wasn't until RA2 that nuke or weather storm super weapons alike actually posed a threat. Of course the Chinese nuke in Generals was just pure awesomeness.
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Showing 1-11 of 11 comments
Mad Scientist May 30, 2020 @ 4:48pm 
The original nuke did far more damage then the RA1 nuke, it was quite devastating actually.
The ion cannon, relied on hitting the right spot on some buildings to destroy them. Perfect for when you wanted to kill their power while invading.
Lachra May 30, 2020 @ 4:49pm 
the nuke is underwhelming really only in skirmish/multiplayer. It is quite devastating on the original C&C during the campaign.

I will be installing the mod to make the nuke more powerful, as soon as it is created, for skirmish, and LAN, on RA. (given the time)
Last edited by Lachra; May 30, 2020 @ 4:49pm
Chun Da Ye May 30, 2020 @ 5:02pm 
The ion canon is indeed lame. But once you use the nuke against an army made out of infantry... oh wait this isn't generals. Infantry armies aren't a viable thing.
Nyerguds May 30, 2020 @ 5:20pm 
Originally posted by Dr.Coomer:
The original nuke did far more damage then the RA1 nuke, it was quite devastating actually.
This is actually not a C&C vs RA change, just a single player vs multiplayer change. The single player nuke in RA is just as devastating.

I just don't know if it's ever actually used in the campaigns...
Last edited by Nyerguds; May 30, 2020 @ 5:20pm
Stoibs May 30, 2020 @ 5:43pm 
Foggy memories, did you need to specifically find all those optional crates throughout the NOD campaign to actually get access to the Nuke at the end? Or am I thinking about something else entirely?
Regardless, I remember using the Ion cannon a lot more, and on certain key structures during an attack it was useful, but yeah overall they weren't *that* impressive.
r3v4n May 30, 2020 @ 11:48pm 
Originally posted by Stoibs:
Foggy memories, did you need to specifically find all those optional crates throughout the NOD campaign to actually get access to the Nuke at the end? Or am I thinking about something else entirely?
Regardless, I remember using the Ion cannon a lot more, and on certain key structures during an attack it was useful, but yeah overall they weren't *that* impressive.

Three crates! :)
TGHoly May 31, 2020 @ 1:14am 
I remember TD nuke can destroy CY and all building around it in one blow, while it got nerf in RA1.
Nyerguds May 31, 2020 @ 2:37am 
Originally posted by Stoibs:
Foggy memories, did you need to specifically find all those optional crates throughout the NOD campaign to actually get access to the Nuke at the end? Or am I thinking about something else entirely?
They (pardon the expression) nuked that concept in game patches even back in the DOS era. I read something about that in an interview a long time ago, and apparently, it was removed because the system had issues saving and loading correctly in savegames.

Also, notably, it stopped all nukes from working in the Covert Operations missions.


Originally posted by Stoibs:
Regardless, I remember using the Ion cannon a lot more, and on certain key structures during an attack it was useful, but yeah overall they weren't *that* impressive.
Note that due to a bug in damage calculation, weapons with high damage values in C&C1 actually do a few damage points less than they should. This made the Ion Cannon a lot less useful. A very specific example: ion cannon does 600 damage, advanced power plant has 600hp. Ion Cannon should destroy the advanced power plant, but in reality leaves it alive with a tiny sliver of health. This can also be seen with the Obelisk attacking a medium tank; it needs one more shot than it should because the tank retains a sliver of hp.

This was caused by the game using 255/256 as "100%" when storing the damage ratios of weapon types vs armour types.

This is one of the things I fixed in my C&C95 patch.

Originally posted by TGHoly:
I remember TD nuke can destroy CY and all building around it in one blow, while it got nerf in RA1.
That's just because you're remembering TD singleplayer, and RA1 Skirmish.

The TD multiplayer nuke is just as weak.
Last edited by Nyerguds; May 31, 2020 @ 2:43am
Jorboc May 31, 2020 @ 10:32am 
What? Nobody giving the poor A-10s any love?!
Just some good clean napalmy fun.
Orkhepaj May 31, 2020 @ 12:00pm 
Originally posted by Jorboc:
What? Nobody giving the poor A-10s any love?!
Just some good clean napalmy fun.
i like that the most , burning people running is the best
wadprime May 31, 2020 @ 12:39pm 
I always thought the ion cannon was pretty weak, but given how many times you were able to reuse it I think it about balanced out right with the Nod nuke.

Though both are horribly under-powered compared to post-TS superweapons.
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Date Posted: May 30, 2020 @ 4:35pm
Posts: 11