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The ion cannon, relied on hitting the right spot on some buildings to destroy them. Perfect for when you wanted to kill their power while invading.
I will be installing the mod to make the nuke more powerful, as soon as it is created, for skirmish, and LAN, on RA. (given the time)
I just don't know if it's ever actually used in the campaigns...
Regardless, I remember using the Ion cannon a lot more, and on certain key structures during an attack it was useful, but yeah overall they weren't *that* impressive.
Three crates! :)
Also, notably, it stopped all nukes from working in the Covert Operations missions.
Note that due to a bug in damage calculation, weapons with high damage values in C&C1 actually do a few damage points less than they should. This made the Ion Cannon a lot less useful. A very specific example: ion cannon does 600 damage, advanced power plant has 600hp. Ion Cannon should destroy the advanced power plant, but in reality leaves it alive with a tiny sliver of health. This can also be seen with the Obelisk attacking a medium tank; it needs one more shot than it should because the tank retains a sliver of hp.
This was caused by the game using 255/256 as "100%" when storing the damage ratios of weapon types vs armour types.
This is one of the things I fixed in my C&C95 patch.
That's just because you're remembering TD singleplayer, and RA1 Skirmish.
The TD multiplayer nuke is just as weak.
Just some good clean napalmy fun.
Though both are horribly under-powered compared to post-TS superweapons.