Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas

Silent Patch + Downgraders (SA)

For the respective GTA III and GTA VC discussions, please use the following 2 links:
http://steamcommunity.com/app/12100/discussions/0/34096318964714852/ - GTA III
http://steamcommunity.com/app/12110/discussions/0/34096318964657113/ - GTA VC


What is Silent Patch?

Silent Patch is an unofficial patch that fixes all the remaining issues with this game whilst bringing back features that were only found in the console releases as well. In my opinion: it's now a necessity for any player and ultimately gives you the best San Andreas experience possible. It works best with any PC version except for the "NewSteam" version. A changelog for it can be found here: http://steamcommunity.com/app/12120/discussions/0/34096318964479523/#c34096318964543204


How do I install Silent Patch?

To install it: simply go to link 1, expand the box below the "Silent Patch" heading and click the "Download" button, and then expand the box below the "Silent’s ASI Loader " heading and click the "Download" button there as well. After that, unzip Silent Patch and then drag and drop the "SilentPatchSA.asi" and "SilentPatchSA.ini" files into your game's main folder. Lastly, unzip Silent's ASI Loader this time and then drag and drop the "vorbisHooked.dll" and "vorbisFile.dll" files into your game's main folder. Once all that's done you can optionally apply the Fixed Vehicles pack from link 3, which is nice to have and works great alongside Silent Patch. Instructions for it can be found here: http://steamcommunity.com/app/12120/discussions/0/34096318964479523/#c34096318964543204

1. https://cookieplmonster.github.io/mods/gta-sa/#silentpatch
2. http://gtaforums.com/topic/725635-wipsagta-san-andreas-fixed-vanilla-vehicles/ (not 100% complete at this time)


Should I downgrade?

That’s entirely up to you. San Andreas had previously only received one official patch (patch 1.01) and it limited modding severely. This was due to the "Hot Coffee mod" which controversially restored partially-cut content that wasn't supposed to be available to players. On November 7 2014, the Steam release was exclusively updated with another official patch (labelled by modders as NewSteam r1). On December 9 2014, the Steam release was updated with yet another official patch (NewSteam r2).

Rather than tell you what version is the best, I’ll simply list the pros and cons of each version with the following table:

Version 1.0 (original release)
Version 1.01 (patched original release)
Version 2.0 (DVD re-release with 1.01 patch)
Version 3.0 (Steam release)
NewSteam r1
NewSteam r2
Controller support
no (unless you grab Silent or Deji's GInput mod)
no
no
no
yes (x360/x1 controller support)
yes (x360/x1 controller support)
Full soundtrack
yes
yes
yes
yes
no (18 songs were removed)
no (18 songs were removed)
Fully moddable
yes
no
no
no
no (partially moddable)
no (partially moddable)
Most resolutions supported
no (16:9 is not supported but Silent Patch and widescreen mods will correct this)
yes
yes
no (16:9 is not supported but Silent Patch and widescreen mods will correct this)
no (5:4 and 16:9 is not supported but Silent Patch and widescreen mods will correct this)
no (5:4 is not supported but Silent Patch and widescreen mods will correct this)


Downgrader 3.0 or 1.0?

Not all of Silent Patch's functions will work unless you downgrade to either version 3.0 or 1.0. 3.0 will revert your game to how it was before the NewSteam patches (this means the game will be less moddable and not all of Silent Patch's features will work) while 1.0 allows for the user to auto-install essential mods from within the downgrader program itself and will downgrade your game completely (there's even a button that will allow for you to install these mods without downgrading). Only use one downgrader!!
NOTE: after downgrading you will have TWO .exe files in your game's main folder. gta-sa.exe is named like the normal Steam shortcut (so you can launch the game from the Steam library and the game will launch from here with no issues) whilst gta_sa.exe is the name of the shortcut the non-Steam version of GTA SA always had (and is there in case you need it or for mods that require a gta_sa.exe file be present). It honestly shouldn't really matter which .exe you launch the game from but if you want the Steam overlay, launch the game from the Steam library.

3.0 downgrader links (choose and use only one):
http://dl1.rockstarnexus.com/gta/sa/SA_12-9-14_Steam_3.0_DG.exe (675 MB)
https://gzwn.net/gta/sa/SA_12-9-14_Steam_DG.exe (675 MB)
{ODKAZ SMAZÁN} (675 MB)
https://mega.co.nz/#!y1lWnaAA!wz2IdYvQD7ex3qBxPJ0cd63DB4MMoB_I7kFG04Rqviw (675 MB)

1.0 downgrader links - also works for v2 copies of this game (choose and use only one):
https://services.rockstarnexus.com/sadowngrade/SADowngrade_1-3-1_Full.exe (522 MB)
https://services.rockstarnexus.com/sadowngrade/latest.exe (2.1 MB - downloads downgrader files for you)


Controller support?

Both methods of controller support require you using the 1.0 downgrader first (directly above). Once your game is downgraded, you'll need to grab "Silent's ASI Loader" from link 1 (if you haven't already) and put its contents into your game's main folder and then make a choice between links 1a and 1b. I personally recommend link 1a as it's more recent and seems to do a better job.

1. https://cookieplmonster.github.io/mods/gta-sa/#asiloader (expand the box below the "Silent's ASI Loader" heading and click the "Download button")
1a. https://cookieplmonster.github.io/mods/gta-sa/#ginput - Silent's GInput (expand the box below the "Ginput" heading and click the "Download" button)
1b. http://gtag.gtagaming.com/mods/107-ginput/ - Deji's GInput


Some extra information on savegames and frame limiter bugs!

Usually savegames only work on the version of the game that they were made on. If you made a save on v 2.0/3.0, don't expect it to work on a v 1.0 installation of San Andreas. It's best to start a new game if you can (especially if you weren't that far into the game) but if you really want to continue your save game, you can upload your save on here and this website does all the work for you (do note it only converts v2 saves to v1 and v1 saves to v2):
http://hmvartak.freeiz.com/SCMConverter/conv.htm

GTA III, GTA: Vice City and GTA: San Andreas should all have the in-game frame limiter (Options --> Display Setup --> Advanced) enabled, otherwise you'll run into odd bugs. In addition to physics-related bugs and cars aceelerating/braking incredibly fast that you'll experience in GTA III and GTA: Vice City, you'll also notice CJ can't swim underwater and exercise minigames are far too difficult in San Andreas with the frame limiter disabled. So do yourself a favour and enable the frame limiter. Normally the frame limiter locks GTA III and GTA Vice City to 30 FPS whilst San Andreas is locked to 25 FPS, but with Silent Patch applied San Andreas properly locks at 30 FPS.


Who do I thank?

Silent - for his Silent Patch and GInput. He can be found on Steam and gtaforums.
Aztecas_5, StrafeBolt, Wesser and nyolc8 - for the gtaforums-hosted Fixed Vehicles pack.
Jack Thompson/gamerzworld - for his 3.0 and 1.0 downgrader. He can be found on Steam and gtaforums.
Deji - for his GInput. He can be found on gtaforums.
The rest of the modding community - for keeping San Andreas alive all this time.



Thank you.
Naposledy upravil -3xA'Lu©κy the disappearing act; 25. zář. 2019 v 0.00
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Zobrazeno 2,0112,025 z 2,265 komentářů
idubbbz původně napsal:
hey does the downgrade affect saves?

It doesn't but save games made on a different version of the game will likely be incompatible and thus have to be converted. Carl Johnson's link should work just fine though.
Let me know if anyone finds a fix for changing the resoultion to 1920x1080, i get a loading screen crash when thiis is selected/
"1.0 downgrader links - also works for v2 copies of this game (choose and use only one):"

Man, thanks a bunch! This wonderful little tool is MULTIPURPOSE! Downgrader, cracker and mod installer, all at the same time! Just the thing for my retail version 2.0 USA from the GTA Trilogy pack! One install and one using this, sets me up completely for good! Bless you!

Time for another 100% run, now in the newest version of Silent Patch! Can't wait to see the improvements, playing right now, whee!
Captain Morgan původně napsal:
"1.0 downgrader links - also works for v2 copies of this game (choose and use only one):"

Man, thanks a bunch! This wonderful little tool is MULTIPURPOSE! Downgrader, cracker and mod installer, all at the same time! Just the thing for my retail version 2.0 USA from the GTA Trilogy pack! One install and one using this, sets me up completely for good! Bless you!

Time for another 100% run, now in the newest version of Silent Patch! Can't wait to see the improvements, playing right now, whee!

Haha, you're very welcome. Enjoy, and good luck with those oysters too :)
Naposledy upravil -3xA'Lu©κy the disappearing act; 30. bře. 2017 v 1.08
Are there any advantages using this guide/methods over an all in one installer like GTA: San Andreas Downgrader by gamerzworld from the GTAforums?
This guide links to gamerzworld's downgrader so they are equivalent!
^^ Thanks didn't notice that the OP was updated. How come after I downgrade to 1.0 and try to launch via steam I am forced to update the game again(3.9 GB download) thus breaking all mods. Is that supposed to happen? I remember in the past when I downgraded to 1.0 and installed mods I could play just fine when launching via steam.
Naposledy upravil Halloween; 31. bře. 2017 v 18.46
Homebound původně napsal:
^^ Thanks didn't notice that the OP was updated. How come after I downgrade to 1.0 and try to launch via steam I am forced to update the game again(3.9 GB download) thus breaking all mods. Is that supposed to happen? I remember in the past when I downgraded to 1.0 and installed mods I could play just fine when launching via steam.
Because valve recently changed the way Steam handles updates. Now if a game isn't at the latest version Steam will always try to update it before it launches it.
That doesn't sound right. I don't think Steam can just randomly check the version of your game and auto-update/patch/verify it. My game's still fine.
i need only play with 30 fps and this new version...is compatible the silent patch with the last version of the game?i read that if a use this i play in 30 fps...my game only work in 25 fps for this i think in use this silent patch but this is legal?steam punish this?

or what other chance i have for play in 30 fps and not in 25 fps...i not understood why rockstar never fix this in pc...
Carl Johnson původně napsal:
Because valve recently changed the way Steam handles updates. Now if a game isn't at the latest version Steam will always try to update it before it launches it.

Really? I'll have to look into this.

Navoletti původně napsal:
i need only play with 30 fps and this new version...is compatible the silent patch with the last version of the game?i read that if a use this i play in 30 fps...my game only work in 25 fps for this i think in use this silent patch but this is legal?steam punish this?

or what other chance i have for play in 30 fps and not in 25 fps...i not understood why rockstar never fix this in pc...

You don't need to downgrade in order for Silent Patch to cap your game at 30 FPS. Unfortunately not all of the fixes from Silent Patch will be applied to NewSteam r2, but these fixes will:

• Aspect ratios are now correct and not squashed, like they used to be
• 1.0/1.01 save games will not be rejected now
• 1.0/3.0 settings file will not be rejected now
• Mouse should not lock up randomly when exiting the menu on newer systems anymore
• Mouse vertical axis sensitivity now matches horizontal axis sensitivity
• Mouse vertical axis does not lock during camera fadeins now
• 16:9 and 5:4 resolutions are now selectable
• If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
• DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
• Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
• More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
• Muzzle flash will now show up when firing the last bullet from the clip
• Randomizer error causing peds not to spawn in some areas has been fixed
• Randomizer error causing prostitutes to be quiet during solicit has been fixed
• Text boxes now can show together with a Mission Passed text
• Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
• Mirror reflection doesn't break with Anti-Aliasing enabled anymore
• With Visual FX Quality set to Very High, mirror reflection quality has been bumped
• Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
• Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
• Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
• Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug"
• Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
• Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
• Fixed a crash when entering advanced display options on a dual monitor machine after: - starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
• Fixed an occasional crash occuring when standing next to escalators
• Slightly reduced stencil shadows memory overhead
• Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
• Alt+F4 now works properly
• Fixed ambulance and firetruck dispatch timers - they reset on New Game now
• Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
• Script sprites now have bilinear filtering applied
• Car generator counters now work properly for generators with fixed amount of spawns
Naposledy upravil -3xA'Lu©κy the disappearing act; 1. dub. 2017 v 19.19
The issues that the Silent Patch fixes are only in the Steam versions or in 1.0 version too?
fixes issues in 1.0 - 1.0 + silent patch is best version to play and mod
kriluk12 původně napsal:
The issues that the Silent Patch fixes are only in the Steam versions or in 1.0 version too?

1.0 is the most supported while a non-downgraded Steam version is supported... but to a limited degree (i.e. there'll be less fixes). Currently only these fixes will be applied to a NewSteam r2 copy of San Andreas:

* Aspect ratios are now correct and not squashed, like they used to be
* 1.0/1.01 save games will not be rejected now
* 1.0/3.0 settings file will not be rejected now
* 10ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
* Mouse should not lock up randomly when exiting the menu on newer systems anymore
* Mouse vertical axis sensitivity now matches horizontal axis sensitivity
* Mouse vertical axis does not lock during camera fadeins now
* 16:9 and 5:4 resolutions are now selectable
* If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
* DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
* Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
* More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
* Muzzle flash will now show up when firing the last bullet from the clip
* Randomizer error causing peds not to spawn in some areas has been fixed
* Randomizer error causing prostitutes to be quiet during solicit has been fixed
* Text boxes now can show together with a Mission Passed text
* Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
* Mirror reflection doesn't break with Anti-Aliasing enabled anymore
* With Visual FX Quality set to Very High, mirror reflection quality has been bumped
* Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
* Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
* Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
* Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug"
* Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
* Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
* Fixed a crash when entering advanced display options on a dual monitor machine after:
- starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
* Fixed an occasional crash occuring when standing next to escalators
* Slightly reduced stencil shadows memory overhead
* Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
* Alt+F4 now works properly
* Fixed ambulance and firetruck dispatch timers - they reset on New Game now
* Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
* Script sprites now have bilinear filtering applied
* Car generator counters now work properly for generators with fixed amount of spawns
Naposledy upravil -3xA'Lu©κy the disappearing act; 23. dub. 2017 v 21.53
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