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It doesn't but save games made on a different version of the game will likely be incompatible and thus have to be converted. Carl Johnson's link should work just fine though.
Man, thanks a bunch! This wonderful little tool is MULTIPURPOSE! Downgrader, cracker and mod installer, all at the same time! Just the thing for my retail version 2.0 USA from the GTA Trilogy pack! One install and one using this, sets me up completely for good! Bless you!
Time for another 100% run, now in the newest version of Silent Patch! Can't wait to see the improvements, playing right now, whee!
Haha, you're very welcome. Enjoy, and good luck with those oysters too :)
or what other chance i have for play in 30 fps and not in 25 fps...i not understood why rockstar never fix this in pc...
Really? I'll have to look into this.
You don't need to downgrade in order for Silent Patch to cap your game at 30 FPS. Unfortunately not all of the fixes from Silent Patch will be applied to NewSteam r2, but these fixes will:
• Aspect ratios are now correct and not squashed, like they used to be
• 1.0/1.01 save games will not be rejected now
• 1.0/3.0 settings file will not be rejected now
• Mouse should not lock up randomly when exiting the menu on newer systems anymore
• Mouse vertical axis sensitivity now matches horizontal axis sensitivity
• Mouse vertical axis does not lock during camera fadeins now
• 16:9 and 5:4 resolutions are now selectable
• If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
• DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
• Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
• More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
• Muzzle flash will now show up when firing the last bullet from the clip
• Randomizer error causing peds not to spawn in some areas has been fixed
• Randomizer error causing prostitutes to be quiet during solicit has been fixed
• Text boxes now can show together with a Mission Passed text
• Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
• Mirror reflection doesn't break with Anti-Aliasing enabled anymore
• With Visual FX Quality set to Very High, mirror reflection quality has been bumped
• Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
• Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
• Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
• Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug"
• Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
• Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
• Fixed a crash when entering advanced display options on a dual monitor machine after: - starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
• Fixed an occasional crash occuring when standing next to escalators
• Slightly reduced stencil shadows memory overhead
• Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
• Alt+F4 now works properly
• Fixed ambulance and firetruck dispatch timers - they reset on New Game now
• Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
• Script sprites now have bilinear filtering applied
• Car generator counters now work properly for generators with fixed amount of spawns
1.0 is the most supported while a non-downgraded Steam version is supported... but to a limited degree (i.e. there'll be less fixes). Currently only these fixes will be applied to a NewSteam r2 copy of San Andreas:
* Aspect ratios are now correct and not squashed, like they used to be
* 1.0/1.01 save games will not be rejected now
* 1.0/3.0 settings file will not be rejected now
* 10ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
* Mouse should not lock up randomly when exiting the menu on newer systems anymore
* Mouse vertical axis sensitivity now matches horizontal axis sensitivity
* Mouse vertical axis does not lock during camera fadeins now
* 16:9 and 5:4 resolutions are now selectable
* If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
* DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
* Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
* More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
* Muzzle flash will now show up when firing the last bullet from the clip
* Randomizer error causing peds not to spawn in some areas has been fixed
* Randomizer error causing prostitutes to be quiet during solicit has been fixed
* Text boxes now can show together with a Mission Passed text
* Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
* Mirror reflection doesn't break with Anti-Aliasing enabled anymore
* With Visual FX Quality set to Very High, mirror reflection quality has been bumped
* Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
* Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged the same way
* Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
* Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called "streaming memory bug"
* Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
* Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
* Fixed a crash when entering advanced display options on a dual monitor machine after:
- starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
* Fixed an occasional crash occuring when standing next to escalators
* Slightly reduced stencil shadows memory overhead
* Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
* Alt+F4 now works properly
* Fixed ambulance and firetruck dispatch timers - they reset on New Game now
* Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
* Script sprites now have bilinear filtering applied
* Car generator counters now work properly for generators with fixed amount of spawns