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Come to think of it, it's possible that it can be fixed by setting a reasonable fixed framerate in GPU's software - Nvidia Control Panel or it's AMD/Intel's counterpart, but I haven't experimented with that.
Vice City was a Playstation 2 game, and at the time was a common procedure to tie the game logic to the framerate to better syncronize events and animations.
When Rockstar ported the game to PC didn't bothered to set up another way to internally syncronize the game and "untie" the game logic from the framerate.
This is why running GTA3, Vice City or San Andreas at more than 30 FPS will break the game in various situation. The more FPS the more the game have issues.
Edit: Found it.[helixmod.blogspot.com] This allows you to change the game's refresh rate.