Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Allow me to add on: salt not just rotates the potion, it also rotates the path of ingredients. If you stick a Terraria root in and add so much salt that it flips the bottle 180 degrees, that Terraria root is now going northwards.
This can have a lot of implications. For instance, on the Wine map, the Necromancy node is hard to get to, and it's also completely flipped, so it's going to need at least 500 moon or sun salt. But you don't have to get to the node then flip it, you can get there in 3 Mudshrooms if you tilt them with sun salt as you go.
As someone just starting to use salts, you probably won't end up using this until you start optimizing, but you should consider it when you see some paths that are just slightly off and can be fixed with a quick tilt.