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Yeah I did take a look at that just now. I guess it makes sense for them to do this in batches. Looks like things we'll have coming up that actually matter are:
-Upgrading your alchemy equipment
-Other things to make with the alchemy machine besides the Magnum Opus, including more salts
-Monster part ingredients
I think notGeralt talks about how he's going to sell monster parts and realized it never actually came up again lmao. I'm curious how they could make monster parts interesting from Plants/Mushrooms (Normal paths) and Crystals (teleporting paths) beyond just having differently shaped paths.
good call I was thinking about how upgrades could increase QOL.
though I guess some things I can think of:
-(Cauldron) Making your hitbox smaller in order to squeeze past bones more easily, or give you more leeway in lining up for Tier 3 effects, or just give you more potion health
-(Mortar and Pestle) Letting you grind materials even finer, translated as the possible paths on materials being longer?
-(Bellows) Stays headed for longer, so you can stir faster for a longer period
-(Ladle): Let me see the freaking lines leading back to the center more clearly please
It'll be interesting to see what they actually do!
I love this. lol Yeah, it's still in the game where he talks about selling monster parts, just like how upgrading the alchemy equipment tab is still there, too. That, to me, means they intend on adding these things. Personally, I don't expect anything new for another two years. I don't mean that to be negative; I truly hope we'll see it sooner. Just that because this update took two years, if the next one comes sooner I'll be pleasantly surprised rather than disappointed.