Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

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More usable potions?
I really enjoy how you can use wild growth and stone skin for the gardens and I would like to see some more usable potion effects. Things like using the potion of charm for haggling or a potion of magic vision to increase discovery range on the map.
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Those both have talents you can sink points into.

Towards the top of the talent tree (click top right number in green circle) you can slow down the pace of the haggling, slow down the decline of fall of the scales.

At the very bottom there is a talent (an eye with arrows pointing out around it) you can sink 10 points into to increase the range of visibility whilst exploring.
Yes, it would be nice to be able to do more things with the potions as well as just sell them - a temporary boost, when you've not put the points into the related talents; or on top of the talents, if you've already maxed them out.

Maybe a weak potion could affect one customer/potion brewing, and stronger potions could last for longer?

Being able to "do things" is fun and satisfying.
Using potions to make things grow is more engaging than just spending points, so it would be nice to have something like this as an extra option too.
I certainly would appreciate being able to throw a weak harmful potion at any idiot who can't tell me which effects they want...
Originally posted by vindicar:
I certainly would appreciate being able to throw a weak harmful potion at any idiot who can't tell me which effects they want...
I would perfect or use a strong Potions at them😂😂
Originally posted by vindicar:
I certainly would appreciate being able to throw a weak harmful potion at any idiot who can't tell me which effects they want...

This is not elegant enough, I will choose to throw the "Solution: Wine" weak curse potion,
Let him choke on the water.
Let him hit his head through the door:steamhappy:
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