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Crystals are extremely handy for taking shortcuts across bones (especially the wine map, but sometimes the bone ring on the water map when a customer demands an outer ring effect be done with water) but yes, they ARE a wee bit pricy until you get the crystal grotto.
Wait, you don't travel through the intervening space, but just jump there? Well, that answers my question I guess.
I never needed them to get to the outer ring on Water, because I've already got a recipe book full of waypoints and recipes for all the stuff out there just using the basic herbs and mushrooms.
Standard, this is my first game. But why would I feel obligated to fill every obnoxious request?
Oh they're getting absolutely price gouged for their requests. XD
Yep, that's basically it. One crystal jump can teleport over a wall which might require a half dozen ingredients to try to circumvent.
You are, however, correct in the assumption that they are so expensive that if you can skip using a crystal, you probably should, but there's a lot of cases where they just make sense. Necromancy on the water map requires carefully going through a narrow bone pile and then around a long spiral, but one gem can skip the entire spiral. Going north, the road to hit Inspiration is pretty long, but one gem can take you from around where invisibility is to inspiration. Stench and Curse would normally require a serious detour without gems.
The Oil and Wine maps make some of these recipes much easier without gems or salts, but since you can't open up those maps without completing them the hard way on the water map a few times, gems can replace having to use lots of ingredients.
You'll be happy to have them when you're doing highly complex potions with tons of effects. I mean, they reduced how many of those there were in the 2.0 patch, but there's still a couple that are going to be very awkward to make without gem teleports.
It depends on what your aim is. You can certainly ignore requests you dont feel like matching. If you were to try to aim for so ething lime kax reputation, or comp,eting the alchemists path in as few days as possible then you will not want to leave money on the table. (also obnoxious requests pay better as each additional requirement acts as a multiplier on the price)
Personally I view each request as a fun challenge that builds my knowledge on each ingredient and possible efficient potion path. If you decide to try out the harder difficulties there will be a noticable increase in "obnoxious" customers and you are gonna need to at least consider their demands if you want to earn any money. ;)
you can easily reject a couple requests and still progress your rating, more if you get the skill... I'm not wasting half my cash on crystals I can't grow so I can make some dingus a 1 ingredient acid to open a chest they could just as easily throw off a cliff or something... like why can I not just give you a levitation potion? be creative! >.>
Doesnt always haveto be your last ingredient tho. ;)
But having a few blank pages to work with helps a lot. Save some versions of the unfinished potion untill you have hammered out he effect you want.
what is the point of this game again?