Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

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Seed/Mycellium/WalterWhite Merchants need to appear more often
As the title says, it's my first time playing, not rushing through the game and I believe I could've done chapter10 in about day 40-45. I decided to postpone it and I'm now at day60 but my garden still isn't complete, Mycelium merchant still hasn't sold GraveTruffle and a few others to me and I'm still missing the crystals that go SE, SW and the one that goes 'roundandround.
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you can beat the game and keep playing. I thiink the last couple of ingredient seeds (like grave truffle and fable bismuth) require you to complete all or almost all chapters.
Too naive, my friend.
In fact, I'm on day 92 of Master Difficulty and I haven't even gotten the Plague Ore seed yet.
However, the Crystal Mage has given me good news. He asked me for the detoxification potion and promised to produce the seeds of "Plague Ore" later.

In fact, the cycle of "seed merchants" is not arranged according to "normal difficulty", but "painful difficulty".
On "Pain Difficulty", the Druid appeared on the 6th day, and each seed was worth more than 1.8k, and I only had 300 gold

In "Painful Difficulty", "Book Pages" are destined to be a luxury. I will first work hard to obtain "as many types" of raw material seeds as possible.
Then I will have a chance to buy the magic book page
But I can still teach you a little trick.
Before going to bed, save the game.
On a new day, quickly reject all guests,
Is it confirmed that the last visitor was the Crystal Mage?

When we enter a new day, every "auto save" will change the goods brought by the merchant.
If the Crystal Mage did not bring the "Earth Ore Leading to the South", returned to yesterday's record, and fell asleep again, the goods he brought would be different
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