Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

Any sort of "automation"?
I;m not saying its not fun how it is rn in game, but love to just "skip" some general customers like "i need a healing potion", "a fire potion", "a poison" etc. We have shelves already, maybe some ability for general customers to "reach" on shelves and just take what they need and just scoot out? I tend to sell like 3 healing potion in row just to greet another 6 customers that just need blant poison, strenght or fire potions. Like, okay, i get some ppl may say "im playing hardmode, no saved potion so i need to craft all of them by hand all time!" And thats okay, i get the challenge, but like... Ofc, i can just prep 30 posion potions, 50 healing, 30 frost, 20 mana etc and just put it on scale, click sell and off to the next one, but why not having 150 healing potions already on shelv and just let them be "bought" by somehow fair price with no haggling included and take care of "real" customers? Id love to see that. Also, mortar automation... GOOD GOLLY how id love to see those bricks get smashed by a machine and be ready to flip them into cauldron xD ...
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Показані коментарі 12 із 2
We already have automation of brewing potions in the form of the Recipe Book.

Brew the potion once, using ingredients you have a ready supply of, and save the recipe. Then you can just open up the book and brew a batch of 5 potions with a single click.
I feel as though shelves are just asking to have this sort of mechanic implemented, in which if a potion is in the customer room the customer will put the potion that they "want" the most (the most expensive one) on the scale automatically. I also feel as though the shop upgrades tab is underutilized, and think that a blender and/or whisk to reduce repetitive motions would be nice, though they might be be better off as accessibility settings.
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Показані коментарі 12 із 2
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