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Necromancy on its own isn't strictly the best money you can do per ingredient early on, unless you figure out how to do one in 11 somehow (using only starting tier ingredients, the best known is 12 iirc). Snagging poison II along the will likely help with the price, that shouuld be compatible and cost you at most one additional ingredient while bumping up the price? Better than doing poison on its own (2 ingredients for poison isn't really worth selling to vendors as i recall, but one ingredient might be a different story...)
Strength 1 stoneskin 3 is great for using up dryad saddle which only grows on the bark (and very little else grows there) AND is pretty good per ingredient. You can do it with 3: note that after using the second whirplool, IMMEDIATELY ladle, rather than stirring and then ladling, or you'll only be able to snag stoneskin 2.
If you have spare upwards ingredients, swiftness 2 levitation 3 is pretty good for its price, and some combinations involving libido MIGHT be better but I haven't looked into them, i'm beating my head against my own stupidity like trying to make philosopher salt potions and putting in luck instead of rejuvination. oops!
However...all that said...
Necromancy 3 MIGHT be better EXP per ingredient, and early on the EXP might well be more valuable than the money. It's harder to tell, and much more of a pain to carefully check how much exp you're getting per potion than it is to look at the sale prices. I don't know if anyone's actually documented how much exp you get from different potion types, for all I know it's based directly on the base sale price in which case best money=best exp.
Swiftness 2 levitation 3 seems to be slightly better per ingredient if you have a decent recipe
...at least in terms of sheer price per ingredient. It's not documented how much exp you get for necromancy 3, but it vaguely feels like it wins out over combinations like strength 1 stoneskin 3 (made with 3 dryad) in terms of exp per ingredient if you manage it with 14.
libido 3 rage 2 is also very good. second best
charm and levitation potions are good if you have a surplus of ingredients that go up, but I haven't found anything with efficiency that compares to the above two
This all unfortunately leaves out waterbloom and lifeleaf. Idk how to get good monetary value out of those. But luckily they make growth potions for the garden.
2 fire 3 light is another decent one if you have fire ingredients but don't have the mad mushrooms/windbloom for libido, but it is notably worse
The potion rounded up to costing something like 10 coins. For a more proper comparison with my current skills selling them to the merchant Light III Fire II yields 9.5 while one Necromancy III Poison II yields 31.
It is not particularly profitable because of the sheer cost of it, but there are certainly ways to improve that and I would like to have a crack at finding an optimal passing.
All tier 1/tier 2 ingredients might be much more doable in 12 ingredients, you'll have options like goldthorn.