Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

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Were the legendary recipes actually made less interesting in response to player feedback?
Cause, like, the point of this game is about exploring the potion map and learning how to efficiently navigate it using the ingredients you have. The legendary recipes actually felt like great progression milestones because they're such a time-sink of fresh gameplay. The biggest issues with legendary recipes -- that being recipe book bloat and the annoyingngess of spawning and dragging all of the ingredients into the machine -- are dealt with by the update to how you save legendary recipe ingredients.

So why did you also go and make most or all of the legendary recipes way less interesting to work towards as multi-day projects? Like, I can see how someone would call them tedious, because for each legendary recipe you had to manually make like 5 new potions or so that would only ever see use for that one recipe, but, I mean, yeah, it's a game about making potions. The gameplay is about being a fantasy alchemist and throwing ingredients into a cauldron to make potions, that's what we signed up for by buying the game.
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BDTA Dec 7, 2024 @ 1:05pm 
Some of the recipes were changed, but I think it's a change for the better. Some of the ones for the later recipes are still kind of tedious but overall it's less annoying now. It wasn't particularly hard prior to the changes to stockpile ingredients way before you even needed them and just crank out potions in a single day.

And yea, it's a game about making potions and we bought a game about making potions, but by the time you get to the later legendary recipes there's little to no real challenge left in making potions. That's the issue with games like this that have very simple and easy to grasp mechanics. Yes, you can get intricate with them and you can find ways to optimize it (and I love doing that) but you really don't need to. More often than not the same few ingredients will get the job done and so long as you have a stockpile of them you're set. This wasn't hard to do pre-garden update either, if you're good at haggling you could stockpile hundreds of each herb/shroom and dozens of each mineral very early on.

All of this to say, it's fine the way it is now and far less tedious than it was prior.
Xazz Dec 7, 2024 @ 5:48pm 
I think changing legendary recipes could be something in hard or nightmare mode. Make that part of the challenge! But in Normal I'm quite glad they're not so ♥♥♥♥♥♥♥ annoying or making me criss cross the map twice.
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Showing 1-2 of 2 comments
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Date Posted: Dec 6, 2024 @ 1:57pm
Posts: 2