Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

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Jack Rost Dec 17, 2024 @ 1:10pm
Need more balance in skill tree in Garden 2.0 update
I played in previous version and after getting hang of hard trader minigame, main game become easy to grind money quickly. So after update and getting new difficulty setting for more expirience players I expected to get some challenge. But, right now game become easier even on this difficulty. Skill that slowdown minigame, others trade skills and farming resource in garden is "a little bit" robust. This is also consider that I upgrade skills on half of their maximum (expect some basic ones). Hardest level in minigame become too simple if you can slowdown it and soft penalty on miss. It's need adjustment.
I still don't check final "unfair" difficulty, so I can't say about this.
Last edited by Jack Rost; Dec 18, 2024 @ 8:37am
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Brainophone Dec 18, 2024 @ 2:23am 
I do think it's quite unfair. The game became casual. I've invested into garden skills right away and by day 13-15 (I think) I had hundreds of ingredients. HUNDREDS and HUNDREDS. Walking around the map, navigating, bulk potion making and everything else related to the amount of ingredients one has became a trivial task. It's never a problem.

If in the beginning of the game players were given a thousand of each ingredient my experience wouldn't really be different from what I have now
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