Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

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starkitten Dec 12, 2024 @ 1:36pm
loving the update!!
never got far pre-update, but WOW this is funner. more content, qol and furniture!! very cool
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Showing 1-12 of 12 comments
Doctor Teo Dec 12, 2024 @ 2:41pm 
The wine map especially made me rethink a lot of recipes that used to be stressful or expensive.

I'm actually considering using more salts in every day recipes because of it. Not only is salt way easier to produce now (and there's a talent that doubles salt production), but there's more incentive to produce 1-2 ingredient recipes, and seeing what sorts of paths you can take by twisting the direction of a potion while still only using a single ingredient gives some new ideas on how to recreate potions.

Thanks to the new map, I've been able to do 1-ingredient Luck and Hallucination potions. Couldn't quite land 1-ingredient Inspiration, but I might be able to do 1-ingredient-plus-salt, just gotta find out how much Moon Sugar I need to get around a certain segment.
Kyle Dec 12, 2024 @ 3:01pm 
I like the suffering mode and the skill tree the most ATM, enjoying the update for sure.
starkitten Dec 12, 2024 @ 3:10pm 
Originally posted by Doctor Teo:
The wine map especially made me rethink a lot of recipes that used to be stressful or expensive.

I'm actually considering using more salts in every day recipes because of it. Not only is salt way easier to produce now (and there's a talent that doubles salt production), but there's more incentive to produce 1-2 ingredient recipes, and seeing what sorts of paths you can take by twisting the direction of a potion while still only using a single ingredient gives some new ideas on how to recreate potions.

Thanks to the new map, I've been able to do 1-ingredient Luck and Hallucination potions. Couldn't quite land 1-ingredient Inspiration, but I might be able to do 1-ingredient-plus-salt, just gotta find out how much Moon Sugar I need to get around a certain segment.
niice. i havent made salt, but it seems cool
I am enjoying it too. I have been wanting to play potioncraft again for months, but didn't want to burn out before the garden update. I am enjoying it even more than my first run, it was definitely worth the wait! good job dev team.
starkitten Dec 12, 2024 @ 3:25pm 
I may do a new run. gotten to a point where i'm low supplies, and made some bad choices earlier so...
starkitten Dec 12, 2024 @ 3:25pm 
should i do an all evil run :slugcatdead:
Kyle Dec 12, 2024 @ 3:27pm 
yes

i've been trying to do a good run for ages but i just can't because of all the annoying requests i deny :v

we both have reasons to be evil, it's a good idea
Last edited by Kyle; Dec 12, 2024 @ 3:27pm
starkitten Dec 12, 2024 @ 3:28pm 
i must harness my inner evil lesbian :rwscavenger::rwmoon::karmafriend:
starkitten Dec 12, 2024 @ 3:37pm 
mm i might do it on the second hardest mode. why not
JessO Dec 12, 2024 @ 5:49pm 
Question for people more in the know: Is the game more or less complete yet? I remember when it "launched" they had a developers road map with a lot of features on it that felt were core quality of life features without changing the game enough to warrant a second play through, so I've been waiting YEARS to purchase the more-or-less "complete" version of this game. Has that road map more or less been fulfilled now?
EliteForceQc Dec 12, 2024 @ 8:47pm 
Originally posted by JessO:
Question for people more in the know: Is the game more or less complete yet? I remember when it "launched" they had a developers road map with a lot of features on it that felt were core quality of life features without changing the game enough to warrant a second play through, so I've been waiting YEARS to purchase the more-or-less "complete" version of this game. Has that road map more or less been fulfilled now?
more complete.

I'm playing at Grandmaster difficulty and it change completly the way I handle the game. Now I'm more a seller to the merchant that to those customers, selling potion in bulk and ressources to raise Exp and money. I'm less concervative with ressouces now, using them as I want when I want (garden garanti a restock). The game is hard at start but give that sensation of reward as you progress the new skill tree.

I Already enjoyed the game, and now I re-discover it. One price but twice the experience for me.
Doctor Teo Dec 12, 2024 @ 10:57pm 
Originally posted by JessO:
Question for people more in the know: Is the game more or less complete yet? I remember when it "launched" they had a developers road map with a lot of features on it that felt were core quality of life features without changing the game enough to warrant a second play through, so I've been waiting YEARS to purchase the more-or-less "complete" version of this game. Has that road map more or less been fulfilled now?

I'd say it's complete now. I know what you mean by 'incomplete', since I had the same criticism: the game felt like a third base was meant to exist all along, customers would ask for recipes that were straight up unreasonable to even attempt, and the talent tree was basically just "talent that gives you gold" and "talent that gives you more exp so you can take the talent that gives you gold".

That's all changed now. The talent tree is super trippy -- I vaguely have an idea what the "best" way to grow it is, but there's room for personal preference. Being able to customize the garden is such a great idea, and helps a ton if you have "regular" ingredients you tend to use a lot. The simpler recipes for salt are way more welcoming for new players, while also making it easier to justify using salt regularly.

Oh, and of course, the wine base -- it really feels like it should have been there all along, the third base added excellent new ways to create formerly difficult effects while creating a new navigation challenge different from the two others.

The NPCs narrating their actions in asterisks though, full on *lists action here* form, a little weird. Other than that though, not bad, game feels complete.
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