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I'm actually considering using more salts in every day recipes because of it. Not only is salt way easier to produce now (and there's a talent that doubles salt production), but there's more incentive to produce 1-2 ingredient recipes, and seeing what sorts of paths you can take by twisting the direction of a potion while still only using a single ingredient gives some new ideas on how to recreate potions.
Thanks to the new map, I've been able to do 1-ingredient Luck and Hallucination potions. Couldn't quite land 1-ingredient Inspiration, but I might be able to do 1-ingredient-plus-salt, just gotta find out how much Moon Sugar I need to get around a certain segment.
i've been trying to do a good run for ages but i just can't because of all the annoying requests i deny :v
we both have reasons to be evil, it's a good idea
I'm playing at Grandmaster difficulty and it change completly the way I handle the game. Now I'm more a seller to the merchant that to those customers, selling potion in bulk and ressources to raise Exp and money. I'm less concervative with ressouces now, using them as I want when I want (garden garanti a restock). The game is hard at start but give that sensation of reward as you progress the new skill tree.
I Already enjoyed the game, and now I re-discover it. One price but twice the experience for me.
I'd say it's complete now. I know what you mean by 'incomplete', since I had the same criticism: the game felt like a third base was meant to exist all along, customers would ask for recipes that were straight up unreasonable to even attempt, and the talent tree was basically just "talent that gives you gold" and "talent that gives you more exp so you can take the talent that gives you gold".
That's all changed now. The talent tree is super trippy -- I vaguely have an idea what the "best" way to grow it is, but there's room for personal preference. Being able to customize the garden is such a great idea, and helps a ton if you have "regular" ingredients you tend to use a lot. The simpler recipes for salt are way more welcoming for new players, while also making it easier to justify using salt regularly.
Oh, and of course, the wine base -- it really feels like it should have been there all along, the third base added excellent new ways to create formerly difficult effects while creating a new navigation challenge different from the two others.
The NPCs narrating their actions in asterisks though, full on *lists action here* form, a little weird. Other than that though, not bad, game feels complete.