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Either i didn't play enough, or you were just giving potion to "evil" characters, which lowers your reputation (likewise refusing to sell them a potion increases your reputation).
"Realism" is an argument that rarely works when it comes to game design. The problem is that haggling is always better than selling, virtually impossible to not get a positive outcome, and fairly boring, as you stated. Hence why i want a reason for the player to make choices (having to make choices is what makes these kind of games interesting), but i wouldn't be opposed to instead changing the way haggling work so that it's just more interesting. In its current state you might aswell not have a sell button, as it's just a "pay to be lazy" button, the cost being the missed opportunity for profit.
Or rather not be rewarded with a reputation gain. Not that reputation is that big of a deal in this case.
I've always done that and i don't remember ever getting any reputation loss for it