Drive 4 Survival

Drive 4 Survival

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Knowmad May 10, 2021 @ 10:58am
REALLY REALLY Want the RV for a vehicle!
I was wondering if at some point you would add the RV to the list of vehicles the player can drive and upgrade. I love the idea of a nomadic character that lives in the cozy safety of the RV model you have.
Originally posted by M彡M:
Maybe over time - we'll see.
But now we don't want to promise.
But we understand where you are going;)
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M彡M  [developer] May 10, 2021 @ 11:24am 
Maybe over time - we'll see.
But now we don't want to promise.
But we understand where you are going;)
Evil Tiger May 13, 2021 @ 9:52am 
Originally posted by M彡M:
Maybe over time - we'll see.
But now we don't want to promise.
But we understand where you are going;)
U should do it . there is not a single game where that is possible i think. with RV where you can walk around like a house on the inside n switch to first person driver mode.
Knowmad May 13, 2021 @ 10:51am 
Originally posted by Evil Tiger:
Originally posted by M彡M:
Maybe over time - we'll see.
But now we don't want to promise.
But we understand where you are going;)
U should do it . there is not a single game where that is possible i think. with RV where you can walk around like a house on the inside n switch to first person driver mode.

Exactly, maybe one other zombie survival game gives this option.
M彡M  [developer] May 13, 2021 @ 10:57am 
Well honestly ...
We are playing with this idea now and exactly now testing whether it is technically possible - which seems to be the case ok.
But we must consider all the pros and cons with respect to the whole logic of the game.
But...
Knowmad May 13, 2021 @ 1:17pm 
Originally posted by M彡M:
Well honestly ...
We are playing with this idea now and exactly now testing whether it is technically possible - which seems to be the case ok.
But we must consider all the pros and cons with respect to the whole logic of the game.
But...

I think having a static base in these survival games is cool, but at the same time you limit yourself to a small portion of the map instead of roaming around. Having a mobile base allows players to travel the map and explore with a sense of safety and a net to catch them should they die so far from base.
Evil Tiger May 13, 2021 @ 1:29pm 
Originally posted by † Knowmad †:
Originally posted by M彡M:
Well honestly ...
We are playing with this idea now and exactly now testing whether it is technically possible - which seems to be the case ok.
But we must consider all the pros and cons with respect to the whole logic of the game.
But...

I think having a static base in these survival games is cool, but at the same time you limit yourself to a small portion of the map instead of roaming around. Having a mobile base allows players to travel the map and explore with a sense of safety and a net to catch them should they die so far from base.
For me its just lack of vehicle bases in games.. like in minecraft i would literally run in some directio for hours, i always loved exploring lands,especially procedurally generated ones, and i could never find the Perfect Spot to settle down. i would love survival games , especially with randomly generated endless world, where you can live on a zeppelin, ship, moving fortress (like howls moving castle cartoon), RV, bus..anythin
Knowmad May 13, 2021 @ 1:30pm 
Originally posted by Evil Tiger:
Originally posted by † Knowmad †:

I think having a static base in these survival games is cool, but at the same time you limit yourself to a small portion of the map instead of roaming around. Having a mobile base allows players to travel the map and explore with a sense of safety and a net to catch them should they die so far from base.
For me its just lack of vehicle bases in games.. like in minecraft i would literally run in some directio for hours, i always loved exploring lands,especially procedurally generated ones, and i could never find the Perfect Spot to settle down. i would love survival games , especially with randomly generated endless world, where you can live on a zeppelin, ship, moving fortress (like howls moving castle cartoon), RV, bus..anythin

Exactly, i would rather focus on 1 mobile base then keep building base after base after base with hubs to stop into and upgrade my vehicle. Even towing a travel trailer would work.
Last edited by Knowmad; May 13, 2021 @ 1:31pm
M彡M  [developer] May 21, 2021 @ 3:41pm 
Knowmad May 21, 2021 @ 6:06pm 
Originally posted by M彡M:
WIP;)
https://youtu.be/ouCqUqtIrb4

YES! Awesome! Can you customize the inside? Add armor? Maybe solar panels for power. Nice driving btw lol.

On a seperate note are you guys going to create a procedural world with points of interest like 7 days to die? I would love to just keep driving hense my name, and just go fishing, hunting on and on.
Last edited by Knowmad; May 21, 2021 @ 6:07pm
Evil Tiger May 22, 2021 @ 12:30am 
that rv is lookin good
M彡M  [developer] May 22, 2021 @ 3:23am 
Well, so far we are only testing whether it is possible for the car to have an interior with which it is possible to interact.
Basically, there will be a bed, a stove and a crate - this will probably have to be made by the player to make it accessible.
Then we'll see what next.
It's very complicated, because we have cars and their behavior designed for a slightly different behavior than this :)
-------
Procedural world:
we toyed with this idea, we have several tests, etc. that worked.
The problem is with the performance - since it is something else to generate the world while walking (when the speed of movement is slow and there is enough time to generate) - but when driving a car it is necessary to generate everything faster and there are fps drops during generation, etc.
Maybe sometimes over time for "scenarios".
crpgnut Jun 7, 2021 @ 3:30pm 
What about a proc-gen world before play ever starts? You generate the whole seed just like in 7 days to die and several other games and then have a set of saves based on that world seed. Hopefully, you would allow x number of various POI's/seed.
M彡M  [developer] Jun 7, 2021 @ 3:45pm 
We will see over time. Certainly not for the main world at this time (it is already designed - base layout). And for him we already use procedural generation for POIs and other segments of the game, etc.

For a some future scenario, we can try to revive our previous tests with a fully procedural world, but at this time it is not yet on the agenda.
crpgnut Jun 7, 2021 @ 3:55pm 
Oh yeah, this would be much further down the line. You need to finish adding in all the stuff from before, if you haven't. I can't imagine your game is going to only have 3 firearms, a xbow and tools for fighting. I'm sure you have grenades/flamethrowers/bear traps/etc in the pipeline. Game would be pretty dull with the supremely limited arsenal.

Also, I'm sure enemies will have better weapons than a pistol that uses rifle ammo for some reason. I can't seem to get my pistols to do that rifle damage that raiders do. However, I've bought all the weapons and I'm now saving for all the tier 3/4 armor.

The layout is here, just waiting for the rest of the pieces :)
M彡M  [developer] Jun 7, 2021 @ 4:13pm 
:) There are a lot of plans but it will take time.
In the new update, however, firearms will be changed (their attributes such as accuracy, etc. will be adjusted) and there will also be 8 different pistols and 2 new assault rifles available. Over time, there will be logically more.

The enemies now have only pistols (although they drops ammunition for all available weapons :) ) - we have not yet implemented different animations to have other firearms - these are all small details, which once will be tuned so give the game a better impression. But at this time we are at the beginning and step by step everything is improving.

It is the same with the world - gradually sector by sector will be finalized. We first focus on outposts and key connected locations in the area and then on the final details.

We have in the process of developing and testing an underground location (similar to an old mine with a bunker that is already available in the game - near the first outpost), bunkers, preppers bases, shops, small towns, farms, etc.
It all takes time and it is not possible to do it all from day to day and also illogically with regard to the fact that the game is already played by players and it is necessary to make a compromise between priorities.
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