WorldBox - God Simulator

WorldBox - God Simulator

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modding on 0,50 betalith
we need mods on 0,50 and cant mod on 0,50 kind of lame and developers please add a modding feature on 0,50 please.
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To be fair, I don't really see a point in adding modding features to 0.50 betalith. It is the open beta version and is still quite buggy, so I think adding modding features or modding the version in general should come in the full version of the update.
ademoo Apr 10 @ 8:51am 
Originally posted by bodhirambaldo:
we need mods on 0,50 and cant mod on 0,50 kind of lame and developers please add a modding feature on 0,50 please.
i think tml or nml should support soon
Obviously betalith can be modded. If you look for mods on Game Bannana you'll find three new mods. Settlers which causes humans, elves, dwarves, and orcs to randomly spawn if disasters are enabled. Settlers (Beastmen edition) which causes the 26 beastmen ONLY FOUND IN BETALITH to spawn under the same conditions. And Settlers (Combined edition) which combines both mods.

Those mods couldn't exist if betalith was unmodable. Currently not using them because the creator notes they all spawn in as one year old children as of the time they made the mods. Maybe when we're out of the beta and into a stable version that will change. Or maybe it's changed already, not sure. Waiting for stability before I try it and most mod makers are also likely waiting for a stable version before they begin updating old mods or making new ones. Although the creator of Optime has also said that they will have an updated version that works with the beta on Gamebannana "soon". Not sure how soon soon is though.
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