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I think it's a pretty serious issue, it's not supposed to completely break npc behavior. Wizard civilizations are a pretty common occurence, and having to remove one of their main abilities is not fun. You can't just look at a bug like this and think it's fine. Teleportation mechanics need reworking.
I understand and appreciate your tips, but your attitude is worrying. You can't seriously look at gamebreaking bugs and think only of working around them instead of reporting them. Yes, I know void magic is about teleportation. I'm not asking to have it removed! I'm asking to make sure this is a known problem so civilizations that use it can actually remain functional. The teleportation spell made available through religion magic has the exact same issue! Once again, teleportation mechanics need fixing!
The point is that it's an artifact of the previous game and will be refined in time. It isn't really game breaking in my experience except when trying to make an entire species into Void Mages. That's the kind of absurd thing they are doing here, imo. It makes much more sense to tie that to Religion.