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For me, civilisations such as humans get to around 380 people, before beginning the decline, while subspecies only get to around 20 people. From what I've found, there is really no reliable way to stop this in-game, as it is caused by an imbalance in the new mechanics themselves.
as for species dying out... looking at the population/reproduction pyramid can give a hint what may be wrong.
maybe too many males, maybe too many females..maybe just not enough in a reproductive age.. or, the species as a whole just has a too low population margin.
speaking of wich ... wild, uncivilized rabbits and monkeys reproduce like crazy.
tl;dr: It's the plague, give your subspecies the immunity trait by birth when starting a world to stop it.
But yeah humans definitely need a lot more effort then they reasonably should for them to develop in the current beta.
Health ---- you want this to be 100 or above
Intelligence ---- you want this to be 4 or above
Male Lifespan ---- you want this to be 75 or above
Female Lifespan ---- you want this to be 75 or above
Offspring --- 5 or above
Birthrate --- 3 or above
Maturation --- 10 or less
A lot of these stats can be really low and will cause a problem if you are not paying attention. I actually like the system. But you may get humans who are really weak with low stats and you will need to make many sub species to get some that will survive.
I have also found that colonization also causes cities to decline in numbers. If you have a large city it will always spawn out 5 - 10 people to create new towns. The problem is that it wont always spawn out a balance of males and females. It also wont add males or females if the town it spawned is having population problems. The city that is sending out settlers will also keep sending them to the same place over and over even though they always get killed off by local animals or something. So what ends up happening is the large cities empty out all over the map in small untenable towns and everyone dies off.