WorldBox - God Simulator

WorldBox - God Simulator

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Flame 3. apr. kl. 11:46
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just, let us use the traits, the equipment, all of it. no need to lock it.
i dont want to go on a scavenger hunt just to play the game now, this update ruined worldbox.
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Foffle 13. apr. kl. 6:38 
Oprindeligt skrevet af Private Ryan:
Worldbox is a sandbox game not an RPG game

If you want to make an RPG god simulator, go for it. And if you like it, that's your prerogative. I'm not the fun police; enjoy what you like.

However, this update is the equivalent of turning Need for Speed into a cooking simulator. It just wrecked the game's identity and integrity in ways that it shouldn't have. And the "oh, I like it" excuse makes you seem like a selfish idiot. I'm sorry.

My point is..."If it ain't broken don't fix it". Worldbox was never meant to be this way. Now it's annoying and tedious. Just why? At the very least add a Debug option because I don't have time nor patience to waste a couple hours looking for all of this

"Worldbox was never meant to be this way" is quite the claim when you aren't the dev, the person with the original vision. Maybe they always intended for this. Maybe they changed direction. Maybe they've decided to make that RPG god simulator. You're acting like the playerbase has been demanding this from the devs and forced their hand, rather than the devs making this choice of development. This is how it can be with early access games. Things change. Game identity isn't fixed, especially when it isn't fully released.

That said, the devs have listened to the complaints. You can easily unlock all traits on every world you make by turning on the "Forbidden Knowledge" setting before you create the world. You don't even have to make the sacrifice in every world. It's a little toggle.
Gopher 13. apr. kl. 7:03 
Oprindeligt skrevet af Stealthkibbler:
the only thing i dont like is having to manually mouse over traits to unlock them, they should just unlock the moment something appears in the world with those traits, the tedium of progression is compounded when you realise you have to-

>Look in a creatures traits
>Look in their races geneology
>Look in their races genetics

+theres also traits for Cultures, Clans and Religions

theres probably more im forgetting but its too much you have to check like 3 things on each creature just to make sure you didnt miss anything.

Simmiland is one of my favourite god games and it had a gated progression system but they did it in a much more clever way than worldbox. Meta progression is helpful as a tool to teach you where and how to get certain traits and what they naturally occur on but theres way too many overlapping factors for it to work in this game, when it was just traits it was fun and didnt get in the way as there was only one section on a creature you had to look at but now theres way too much stuff to have to manually check.
That would defeat the point of exploring your world, though, if the traits just magically unlock with no effort by the player. It would be nice if the "Eye of Insight" actually worked as advertised, which is the in-game solution to suggestions such as yours. It SHOULD highlight anyone who has a trait you are lacking, but it just puts questionmarks up on everyone, uselessly..
Darylsk 13. apr. kl. 7:13 
Oprindeligt skrevet af Foffle:
Oprindeligt skrevet af Private Ryan:
Worldbox is a sandbox game not an RPG game

If you want to make an RPG god simulator, go for it. And if you like it, that's your prerogative. I'm not the fun police; enjoy what you like.

However, this update is the equivalent of turning Need for Speed into a cooking simulator. It just wrecked the game's identity and integrity in ways that it shouldn't have. And the "oh, I like it" excuse makes you seem like a selfish idiot. I'm sorry.

My point is..."If it ain't broken don't fix it". Worldbox was never meant to be this way. Now it's annoying and tedious. Just why? At the very least add a Debug option because I don't have time nor patience to waste a couple hours looking for all of this

"Worldbox was never meant to be this way" is quite the claim when you aren't the dev, the person with the original vision. Maybe they always intended for this. Maybe they changed direction. Maybe they've decided to make that RPG god simulator. You're acting like the playerbase has been demanding this from the devs and forced their hand, rather than the devs making this choice of development. This is how it can be with early access games. Things change. Game identity isn't fixed, especially when it isn't fully released.

That said, the devs have listened to the complaints. You can easily unlock all traits on every world you make by turning on the "Forbidden Knowledge" setting before you create the world. You don't even have to make the sacrifice in every world. It's a little toggle.
Good point, but the problem is...it was always advertised this way, and it is the main reason I play it, and even checked it out in the first place. And really there's an option to do this? I haven't seen it yet but thanks for bringing this up. Ill look for it, I think I missed it. My point is...I think the best solution is to make it so the default is the sandbox and achievements don't lock content behind them.

You are right that I kinda went too far with my statement but I hope you understand my frustration
Sidst redigeret af Darylsk; 13. apr. kl. 7:14
Darylsk 13. apr. kl. 7:39 
Ok actually I withdraw my statement. My only complaint is that the achievement is tedious to get and you need a guide to get it reasonably and that technology progression got kinda screwed over
Sidst redigeret af Darylsk; 13. apr. kl. 7:40
Gopher 13. apr. kl. 7:43 
Oprindeligt skrevet af Private Ryan:
Ok actually I withdraw my statement. My only complaint is that the achievement is tedious to get and you need a guide to get it reasonably and that technology progression got kinda screwed over
They merely removed Knowledge progression from Culture. They are going to add it back, as it's own thing, but we are only in the first quarter of the Beta, in many senses. There are still a lot of things I imagine will be added. Just relax, this is how Beta's and Early Access works. You can always drop out of the Beta if you want solidity.
Sidst redigeret af Gopher; 13. apr. kl. 7:45
Darylsk 13. apr. kl. 7:49 
Oprindeligt skrevet af Gopher:
Oprindeligt skrevet af Private Ryan:
Ok actually I withdraw my statement. My only complaint is that the achievement is tedious to get and you need a guide to get it reasonably and that technology progression got kinda screwed over
They merely removed Knowledge progression from Culture. They are going to add it back, as it's own thing, but we are only in the first quarter of the Beta, in many senses. There are still a lot of things I imagine will be added. Just relax, this is how Beta's and Early Access works. You can always drop out of the Beta if you want solidity.
Hmmm you actually have a point. I'd personally wait and see I actually like many features. But as I said, forbidden knowledge should be slightly less complicated as in my opinion many new players might struggle with it
Gopher 13. apr. kl. 7:57 
Oprindeligt skrevet af Private Ryan:
Oprindeligt skrevet af Gopher:
They merely removed Knowledge progression from Culture. They are going to add it back, as it's own thing, but we are only in the first quarter of the Beta, in many senses. There are still a lot of things I imagine will be added. Just relax, this is how Beta's and Early Access works. You can always drop out of the Beta if you want solidity.
Hmmm you actually have a point. I'd personally wait and see I actually like many features. But as I said, forbidden knowledge should be slightly less complicated as in my opinion many new players might struggle with it
Isn't it just create 500 Elves and drop them in some lava? I haven't done it myself, cause I don't care about bypassing artificial limits, but it seems an appropriate in-game ritual the player can do, with appropriate foreboding language about how cheating prevents achievements and the sense of fulfillment only seeking the knowledge in orthodox ways can give! If this game is an RPG, you WOULD BE taking on the role of the Creator, after all, which is why you can even change the name you would be using! I just wish the Cultivation Way mod was being actively developed alongside these changes. The idea of random mortals being able to cultivate their individual powers to the point they can directly contend with the Creator is my favorite aspect of the fantasy of xianxia!
Darylsk 13. apr. kl. 8:01 
Oprindeligt skrevet af Gopher:
Oprindeligt skrevet af Private Ryan:
Hmmm you actually have a point. I'd personally wait and see I actually like many features. But as I said, forbidden knowledge should be slightly less complicated as in my opinion many new players might struggle with it
Isn't it just create 500 Elves and drop them in some lava? I haven't done it myself, cause I don't care about bypassing artificial limits, but it seems an appropriate in-game ritual the player can do, with appropriate foreboding language about how cheating prevents achievements and the sense of fulfillment only seeking the knowledge in orthodox ways can give! If this game is an RPG, you WOULD BE taking on the role of the Creator, after all, which is why you can even change the name you would be using! I just wish the Cultivation Way mod was being actively developed alongside these changes. The idea of random mortals being able to cultivate their individual powers to the point they can directly contend with the Creator is my favorite aspect of the fantasy of xianxia!
Personally while yes, it does fit the game, I think it can actually discourage new players. It is pretty straightforward once you know but not when youre going in blind
Gopher 13. apr. kl. 8:09 
It fits with how I figured out most achievements, imo. It's not like it's meant to be the way the game is played. No game would put the cheat engine first, as that robs the cheater of the research step necessary to understand why cheating might even be necessary! lol The entire system is designed around you understanding it, one way or another.
Foffle 13. apr. kl. 8:28 
Oprindeligt skrevet af Private Ryan:
Ok actually I withdraw my statement. My only complaint is that the achievement is tedious to get and you need a guide to get it reasonably and that technology progression got kinda screwed over

I can agree with that! I hope it just becomes a simple switch or even a game mode selection thing (I'm thinking like the old zoo tycoon 2 game where you could choose sandbox, challenge or scenario mode). Personally I do like growing my kingdoms in certain ways with goals/achievements in mind and being rewards with stronger powers for that, but I 100% understand that's not what everyone wants here, or expected from the update. Ultimately, it should be fairly easy to appease everyone with different "modes" of play. Perhaps rather than achievements there could be a "campaign" mode where people who enjoy searching for traits and unlocking things work through multiple worlds and progress their powers, while leaving the sandbox alone.

The 500 elves thing is kind of fun, but it is a little unclear. There's more than one race with the "pure" trait, there's no explanation that you need to do the sacrifice all at once, so just spawning a bunch into the lava wont work, and the number isn't specified, as far as I remember.

I absolutely understand people's frustration/confusion and the emotions that come from that, but I think we have to remember this is a beta, this has been several years of work for the devs and we just need to same calm and be constructive about it! There's plenty of compromise available, there's plenty of good systems in the beta, the devs are listening and things will change!
Darylsk 13. apr. kl. 8:59 
Oprindeligt skrevet af Foffle:
Oprindeligt skrevet af Private Ryan:
Ok actually I withdraw my statement. My only complaint is that the achievement is tedious to get and you need a guide to get it reasonably and that technology progression got kinda screwed over

I can agree with that! I hope it just becomes a simple switch or even a game mode selection thing (I'm thinking like the old zoo tycoon 2 game where you could choose sandbox, challenge or scenario mode). Personally I do like growing my kingdoms in certain ways with goals/achievements in mind and being rewards with stronger powers for that, but I 100% understand that's not what everyone wants here, or expected from the update. Ultimately, it should be fairly easy to appease everyone with different "modes" of play. Perhaps rather than achievements there could be a "campaign" mode where people who enjoy searching for traits and unlocking things work through multiple worlds and progress their powers, while leaving the sandbox alone.

The 500 elves thing is kind of fun, but it is a little unclear. There's more than one race with the "pure" trait, there's no explanation that you need to do the sacrifice all at once, so just spawning a bunch into the lava wont work, and the number isn't specified, as far as I remember.

I absolutely understand people's frustration/confusion and the emotions that come from that, but I think we have to remember this is a beta, this has been several years of work for the devs and we just need to same calm and be constructive about it! There's plenty of compromise available, there's plenty of good systems in the beta, the devs are listening and things will change!
Glad we found common ground! Ultimately I think that the devs should (in my opinion) try to appease as much people as possible, which is totally feasible considering how the game works. And as you said this is just the beta. The reason I was so hostile at the beggining is because I was not aware of the Forbidden Knowledge thing
Sidst redigeret af Darylsk; 13. apr. kl. 9:01
󠀡󠀡 13. apr. kl. 14:59 
You are the definition of a pissbaby.
Darylsk 13. apr. kl. 23:51 
Oprindeligt skrevet af 󠀡󠀡:
You are the definition of a pissbaby.
Is he overreacting? Yes. Is there legitimate criticism to these achievements that arent actually engaging and dont require you to think but waste a couple hours clicking through stuff? Also yes
Oprindeligt skrevet af Gopher:
That would defeat the point of exploring your world, though, if the traits just magically unlock with no effort by the player. It would be nice if the "Eye of Insight" actually worked as advertised, which is the in-game solution to suggestions such as yours. It SHOULD highlight anyone who has a trait you are lacking, but it just puts questionmarks up on everyone, uselessly..
You're not exploring anything if you're just staring at menus half the time making sure you didnt forget to mouse over a trait you missed. I like meta progression but the way its done right now doesnt work for me, also some of the traits art is so big the 'new' bubble doesnt properly show or some use the same saturation as the bubble so you end up mousing over stuff you've already unlocked.

I think it should be automatically unlocked when you see them, Like i wish they just tied it all to achievements because the achievement ones encourage you to do something different with your world and alsohelp teach you new things, though i wish achievements showed what they were unlocking without having to flip through all the menus, if i can mouse over a trait and it says "get this achievement" then when i mouse over the achievement it should just tell me it gives that trait.

The game has two methods of unlocking stuff but it really only needs one and personally I'd prefer if everything was just tied to achievements.
Sidst redigeret af Stealthkibbler; 14. apr. kl. 0:10
power man 14. apr. kl. 0:42 
i honestly don't understand why ppl are so weirdly determined to turn this game into an rpg despite the devs rolling back the unwanted changes

do ppl seriously want to just destroy the game at the expense of the sandbox it's supposed to be?

i'll say it again, a sandbox is like a toybox with very little challenge, achievements are just like certificates you get in kids schools if you manage to reach a certain condition, they ARE NOT MEANT TO AFFECT CRITICAL THINGS THAT A CIV OR ECOSYSTEM NEEDS TO OPERATE!
Sidst redigeret af power man; 14. apr. kl. 0:44
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