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Rapporter et oversættelsesproblem
"Worldbox was never meant to be this way" is quite the claim when you aren't the dev, the person with the original vision. Maybe they always intended for this. Maybe they changed direction. Maybe they've decided to make that RPG god simulator. You're acting like the playerbase has been demanding this from the devs and forced their hand, rather than the devs making this choice of development. This is how it can be with early access games. Things change. Game identity isn't fixed, especially when it isn't fully released.
That said, the devs have listened to the complaints. You can easily unlock all traits on every world you make by turning on the "Forbidden Knowledge" setting before you create the world. You don't even have to make the sacrifice in every world. It's a little toggle.
You are right that I kinda went too far with my statement but I hope you understand my frustration
I can agree with that! I hope it just becomes a simple switch or even a game mode selection thing (I'm thinking like the old zoo tycoon 2 game where you could choose sandbox, challenge or scenario mode). Personally I do like growing my kingdoms in certain ways with goals/achievements in mind and being rewards with stronger powers for that, but I 100% understand that's not what everyone wants here, or expected from the update. Ultimately, it should be fairly easy to appease everyone with different "modes" of play. Perhaps rather than achievements there could be a "campaign" mode where people who enjoy searching for traits and unlocking things work through multiple worlds and progress their powers, while leaving the sandbox alone.
The 500 elves thing is kind of fun, but it is a little unclear. There's more than one race with the "pure" trait, there's no explanation that you need to do the sacrifice all at once, so just spawning a bunch into the lava wont work, and the number isn't specified, as far as I remember.
I absolutely understand people's frustration/confusion and the emotions that come from that, but I think we have to remember this is a beta, this has been several years of work for the devs and we just need to same calm and be constructive about it! There's plenty of compromise available, there's plenty of good systems in the beta, the devs are listening and things will change!
I think it should be automatically unlocked when you see them, Like i wish they just tied it all to achievements because the achievement ones encourage you to do something different with your world and alsohelp teach you new things, though i wish achievements showed what they were unlocking without having to flip through all the menus, if i can mouse over a trait and it says "get this achievement" then when i mouse over the achievement it should just tell me it gives that trait.
The game has two methods of unlocking stuff but it really only needs one and personally I'd prefer if everything was just tied to achievements.
do ppl seriously want to just destroy the game at the expense of the sandbox it's supposed to be?
i'll say it again, a sandbox is like a toybox with very little challenge, achievements are just like certificates you get in kids schools if you manage to reach a certain condition, they ARE NOT MEANT TO AFFECT CRITICAL THINGS THAT A CIV OR ECOSYSTEM NEEDS TO OPERATE!