WorldBox - God Simulator

WorldBox - God Simulator

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advice on running larger then standard map sizes
I did see that when doing above normal map sizes a 30x30 tends to be the standard.

what sizes do people generally use?

My cpu is a 13900k and i have 32gb of ram probably so it should run alright i'd think

is there anything i need do on the back end to increase resource allocation to the game or to prevent common issues on larger maps?
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Showing 1-4 of 4 comments
Kai-L Kenobi Jun 27, 2024 @ 2:58pm 
theyre all small
Some goofi dummi Jun 27, 2024 @ 3:25pm 
Originally posted by Kai-L Kenobi:
theyre all small
I've modified the game, a iceberg is 9x9 size,

I'm talking about going to higher sizes then that, the thing im running rn is 10x the size of largest vanilla map
Kai-L Kenobi Jun 27, 2024 @ 3:51pm 
Originally posted by Some goofi dummi:
Originally posted by Kai-L Kenobi:
theyre all small
I've modified the game, a iceberg is 9x9 size,

I'm talking about going to higher sizes then that, the thing im running rn is 10x the size of largest vanilla map
ahhhhh hell yeah man, good luck
Some goofi dummi Jun 27, 2024 @ 4:14pm 
Originally posted by Kai-L Kenobi:
Originally posted by Some goofi dummi:
I've modified the game, a iceberg is 9x9 size,

I'm talking about going to higher sizes then that, the thing im running rn is 10x the size of largest vanilla map
ahhhhh hell yeah man, good luck
theres not much documentation on doing the big huge ass worlds lol, I've looked around for like a ram and such config files but there seems to be no info online about it. idk if the game will just take as much ram as it can or theres a set limit coded in somewhere
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Showing 1-4 of 4 comments
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Date Posted: Jun 27, 2024 @ 2:39pm
Posts: 4